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- USA
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Ships within 48 hours · Estimated delivery Aug 18 - Aug 23
For Your Every Summer RSVP, with Code: SUMMER15
Description
Aputure VG-1 V-Grip USB Focus Remote Control for Camera / VideoFeatures 1. V Grip designed for Canon EOS cameras with video capability to allow control of a wide range of abilities, and used professionally high end program to focus smoothly and accurately. Best for documentary or wedding video shooting. 2. As a remote control for a camera mounted on a rig, crane or tripod, V Grip can control video start stop, digital zoom, and adjust cameraa?? s settings. Also used at longer distances with USB extension cable. 3.
Features1. V-Grip designed for Canon EOS cameras with video capability to allow control of a wide range of abilities, and used professionally high-end program to focus smoothly and accurately. Best for documentary or wedding video shooting.
2. As a remote control for a camera mounted on a rig, crane or tripod, V-Grip can control video start/stop, digital zoom, and adjust cameraa??s settings. Also used at longer distances with USB extension cable.
3. Support firmware update: Enhance whole performance stability, and continue to expand the compatibility of Canona??s cameras.
4. Diverse mounting options: Uses the creative accessories in package to attach on a tripod, rig or crane.
5. Original design exquisite craft: The rubber button and grip shape with finger groove design are much more comfortable to operate.
Camera Model Compatibility
For Canon EOS 1D Mark IV, 5D Mark II, 5D Mark III, 7D, 60D, 600D/T3i/Kiss X5, 550D/T2i/Kiss X4, 500D/T1i/Kiss X3, 1100D/T3/Kiss X50
Lens Compatibility
1. All Canon, Sigma, Tokina and Tamron autofocus lenses are known to function.
2. Manual focus lenses will have functions such as settings changes or video start/stop except focus control.
Package List
1. Grip x 1
2. Handle fittings x 1
3. Rig mount x 1
4. Metal column x 1
5. Lock lever x 1
6. USB cable x 1
7. Firmware upgrade cable x 1
8. User manual x 1
9. Focus test card x 1
10. Guarantee card x 1
11. User manual x 1
Specification:
| Package Weight |
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Shipping Notes
- Free Standard Shipping on $100+ Orders to the USA.
- Except Preorder products are shipped in 48 hours.
- Delivery to the USA:
- Standard Shipping : 3-10 business days
- If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
- Final sale items are not eligible for returns or exchanges.
- To process your return/exchange, please contact us at [email protected]
- Please click here for more details>>> Return & Exchange Policy
4.0 ★★★★★
Based on 20 reviews
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Product Reviews
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall!
Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot.
The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers.
One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4.
Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding.
Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language.
Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more.
It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors!
I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections.
I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024
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