SKU: 52977150671

Wheelock 72 in. W LED Ceiling Fan Satin Nickel

Sale price$191.70 Regular price$213.00
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Description

Wheelock 72 in. W LED Ceiling Fan Satin NickelCategory Ceiling Fan Finish Nickel Style Contemporary Option Damp Rated, ETL Approved, Outdoor, Title 20 Family Wheelock Glass White Frosted Opal Voltage 120 Number of Bulbs 1 Air Flow CFM 4960 Air Flow Efficiency 581 Blade Finish Black Driftwood Blade Pitch 12 Blade Size 38 Blades Included 6 Bulb Dimmable Yes Bulb Shape Integrated LED Bulb Type Integrated LED Canopy 5. 12 x 5. 12 x 5. 12 Depth 72 Designer Wheelock Electricity Used 34 Kelvin 3000

Category Ceiling Fan
Finish Nickel
Style Contemporary
Option Damp Rated, ETL Approved, Outdoor, Title 20
Family Wheelock
Glass White Frosted Opal
Voltage 120
Number of Bulbs 1
Air Flow CFM 4960
Air Flow Efficiency 581
Blade Finish Black-Driftwood
Blade Pitch 12
Blade Size 38
Blades Included 6
Bulb Dimmable Yes
Bulb Shape Integrated LED
Bulb Type Integrated LED
Canopy 5.12 x 5.12 x 5.12
Depth 72
Designer Wheelock
Electricity Used 34
Kelvin 3000
Light Kit Included Included
Lumens / Light Output 1000
Material Steel
Motor Fan Speed 3
Motor RPM 112
Motor Type DC
Remote Control Included Yes
Ship Carton Height(in) 12.4
Ship Carton Length(in) 9.06
Ship Carton Width(in) 33.66
Ship Weight(lbs) 30.15
Vendor Ship Method Ground
Warranty Lifetime Limited Warranty
Weight(lbs) 27.17
Wire Included 78
Blade Material Plywood
Bulb Base Integrated LED
Bulb Included Yes
Canopy Depth 5.12
Canopy Height(in) 5.12
Canopy Width(in) 5.12
Carton Per Unit 1
Compatible Control Part Number 2090RC
CRI Color Daylight
Damp Rated Yes
Energy Star No
ETL Approved Yes
Fan Control Type Remote Control
Fan Type Standard
Finish Type Satin
Flush Mount Fan No
Glass Type Frosted
Incandescent Watts Equivalent 70
Included Downrod Dimension 0.75 in x 6 in
Kelvin Color Soft White
LED Compatible Yes
LED Dimmer Switch Compatibility Dimmable with Remote Control
Light Direction Down Mainly
Light Kit Shape Integrated
Max Wattage per Bulb 1 22
Min CRI 90
Motion Sensor No
Number of Blades 6
Outdoor Yes
Power Source Hardwired
Reversible Airflow Switch Yes
Reversible Blades Yes
Rod Mount Fan Yes
Room Size More Than 350 Sq. Ft
Safety Rating Damp
Safety Rating CA C ETL
Safety Rating USA ETL
Shade Color White
Shade Master Color White
Shade Material Glass
Shade Shape Dome
Ship Via Ground
Sloped Ceiling Yes
Sloped Ceiling Angle 23 Degrees
Title 20 Yes
Title 24 No
Wire Length(in) 78
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SKU: 52977150671

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4.4 ★★★★★
Based on 18 reviews
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Thomas J. Shandorf
Pawtucket, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 23, 2019
S
Verified Purchase
Sarah Sofía Ortiz Campos
Boise, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
N
Verified Purchase
NS
Carnegie, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
T
Verified Purchase
Tinkerer
Phoenix, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
New York, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022

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