SKU: 49615575282

Clinique Even Better All-Over Concealer + Eraser - Clove

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Description

Clinique Even Better All-Over Concealer + Eraser - CloveLightweight, full coverage undereye concealer for dark circles instantly perfects and visibly de puffs over time. Dermatologist tested. Ophthalmologist tested. Safe for sensitive eyes and contact lens wearers. Allergy tested. 100% fragrance free. Finish Natural Coverage Full Color: WN 122 Clove Product Details: Formula Lightweight full coverage concealer with 12 hour wear instantly perfects and visibly de puffs over time. Instantly corrects, conceals

Lightweight, full-coverage undereye concealer for dark circles instantly perfects and visibly de-puffs over time.

Dermatologist tested. Ophthalmologist tested. Safe for sensitive eyes and contact lens wearers. Allergy tested. 100% fragrance free.

Finish
Natural
Coverage
Full

Color:
WN 122 Clove

Product Details:
Formula
Lightweight full-coverage concealer with 12-hour wear instantly perfects and visibly de-puffs over time.
Instantly corrects, conceals dark circles and dark spots, and blurs imperfections with all-day staying power.
Plus, see an improvement in the look of dark circles and dark spots in as little as 4 weeks.

Applicator
Dual-ended applicator features flocked-tip doe foot wand and a built-in sponge blurring blender.

32 Shades
In 32 long-wearing shades. Find your perfect match.

6ml / 0.2 oz.

How To Use:
Apply our undereye concealer alone, under, or over foundation.
Use wand with doe foot applicator to apply concealer to desired areas.
Use blurring sponge with a patting motion (stippling) to blend seamlessly into skin.
Target under eye area, spot conceal, or use as highlight and contour.
To use as a highlighter, select two shades lighter than natural skin tone and place on the high points of the face.
To use as a contour adding dimension, select two shades deeper than natural skin tone and place in the hollows of the cheeks, temples, hairline, and jawline.

How to clean the Blurring Blender.
Massage sponge tip gently with mild soap and water and rinse thoroughly.
Remove excess water by patting gently on a clean dry towel, and allow to air dry prior to next use.

Results:
Proven Results
Even Better All-Over Concealer + Eraser just might be our best undereye concealer.

Instantly reduces the look of fine lines.
91% of panelists showed significant immediate improvement in the appearance of lines.*

Visibly reduces undereye puffiness in hours.
79% of panelists showed significant improvement in the look of undereye puffiness after 8 hours.**

Reduces the appearance of dark spots with continued use.
93% of panelists showed significant improvement in the look of dark spot contrast after 13 weeks.***
*Clinical testing on 14 women after single product application.
**Clinical testing on 24 women after using product for 8 hours.
***Clinical testing on 27 women after using product for 13 weeks.

Key Ingredients:
Formula is fortified with vitamin C.
Hyaluronic acid helps hydrate and plump fine, dry lines.
Caffeine helps energize.

Formula Facts
Clinical Expertise
Dermatologist tested
Ophthalmologist tested
Safe for sensitive eyes and contact lens wearers
Allergy tested
Fragrance free

Great to Know
12-hour color-true wear
Resists creasing/settling and streaking
Sweat and humidity resistant
Non-acnegenic

Free Of
Fragrance
Parabens
Phthalates
Sodium lauryl sulfate
Sodium laureth sulfate

Ingredients:
Water\Aqua\Eau, Methyl Trimethicone, Trimethylsiloxysilicate, Dimethicone, Butylene Glycol, Phenyl Trimethicone, Neopentyl Glycol Diheptanoate, Niacinamide, Hydroxyethyl Urea, Lauryl Peg-9 Polydimethylsiloxyethyl Dimethicone, Glycerin, Sodium Polyaspartate, Ascorbyl Glucoside, Caffeine, Phytosphingosine, Magnesium Ascorbyl Phosphate, Resveratrol, Sodium Hyaluronate, Polygonum Cuspidatum Root Extract, Acetyl Hexapeptide-8, Palmitoyl Hexapeptide-12, Tocopheryl Acetate, Tetrahexyldecyl Ascorbate, Salicylic Acid, Sigesbeckia Orientalis (St. Paul'S Wort) Extract, Caprylyl Glycol, Trihydroxystearin, Triethyl Citrate, Ppg-15 Stearyl Ether, Peg-10 Dimethicone, Sorbitol, Trehalose, Micrococcus Lysate, Isopropyl Isostearate, Lecithin, Zinc Stearate, Dimethicone/Peg-10/15 Crosspolymer, Alumina, Triethoxycaprylylsilane, Silica, Glyceryl Polymethacrylate, Laureth-7, Magnesium Aluminum Silicate, Hexylene Glycol, Peg-8, Disteardimonium Hectorite, Propylene Glycol Caprylate, Vinyl Dimethicone/Methicone Silsesquioxane Crosspolymer, Polysilicone-11, Sodium Hydroxide, Xanthan Gum, Sodium Chloride, Citric Acid, Ammonium Acryloyldimethyltaurate/Vp Copolymer, Dipropylene Glycol, Bht, Disodium Edta, Sodium Citrate, Potassium Sorbate, Phenoxyethanol, [+/- Mica, Titanium Dioxide (Ci 77891), Iron Oxides (Ci 77491), Iron Oxides (Ci 77492), Iron Oxides (Ci 77499), Bismuth Oxychloride (Ci 77163)] <ILN48008>

Please be aware that ingredient lists may change or vary from time to time. Please refer to the ingredient list on the product package you receive for the most up to date list of ingredients.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
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Exchange/Return Notes
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SKU: 49615575282

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4.4 ★★★★★
Based on 19 reviews
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T
Verified Purchase
Tinkerer
Cuba, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Louisville, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
San Leandro, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Charlottesville, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Houston, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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