SKU: 37128090239

The Graveyard Book

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Description

The Graveyard BookThe original hardcover edition of a perennial favorite, The Graveyard Book by Neil Gaiman, which has sold more than one million copies and is the only novel to win both the Newbery Medal and the Carnegie Medal. This middle grade novel is an excellent choice for tween readers in grades 5 to 6, especially during homeschooling. It's a fun way to keep your child entertained and engaged while not in the classroom. Bod is an unusual boy who inhabits an

The original hardcover edition of a perennial favorite, The Graveyard Book by Neil Gaiman, which has sold more than one million copies and is the only novel to win both the Newbery Medal and the Carnegie Medal. This middle grade novel is an excellent choice for tween readers in grades 5 to 6, especially during homeschooling. It's a fun way to keep your child entertained and engaged while not in the classroom.

Bod is an unusual boy who inhabits an unusual place--he's the only living resident of a graveyard. Raised from infancy by the ghosts, werewolves, and other cemetery denizens, Bod has learned the antiquated customs of his guardians' time as well as their ghostly teachings--such as the ability to Fade so mere mortals cannot see him.

Can a boy raised by ghosts face the wonders and terrors of the worlds of both the living and the dead?

The Graveyard Book is the winner of the Newbery Medal, the Carnegie Medal, the Hugo Award for best novel, the Locus Award for Young Adult novel, the American Bookseller Association's "Best Indie Young Adult Buzz Book," a Horn Book Honor, and Audio Book of the Year.

--Garth Nix, author of The Abhorsen Trilogy

Binding Type: Hardcover
Publisher: HarperCollins
Published: 10/01/2008
ISBN: 9780060530921
Pages: 312
Weight: 0.88lbs
Size: 8.50h x 6.00w x 1.11d
Award: Pennsylvania Young Reader's Choice Award - Nominee
Award: Dorothy Canfield Fisher Children's Book Award - Nominee
Award: Capitol Choices: Noteworthy Books for Children and Teens - Recommended
Award: Nene Award - Nominee
Award: Delaware Diamonds Award - Nominee
Award: Isinglass Teen Read Award - Nominee
Award: Sequoyah Book Awards - Nominee
Award: Midwest Booksellers' Choice Award - Winner
Award: Newbery Medal - Winner
Award: Hugo Award - Winner
Award: Boston Globe-Horn Book Awards - Honor Book
Award: L.A. Times Book Prize - Finalist
Award: Indies Choice Book Awards - Winner
Award: Cybils - Winner

Review Citations: New York Times Book Review 02/15/2009 pg. 15
Voice of Youth Advocates 08/01/2008 - Recommended - Better Than Most
Kirkus Review - Children 08/15/2008 pg. 879
Entertainment Weekly 02/20/2009 pg. 72
Booklist 09/15/2008 pg. 54
Publishers Weekly 09/29/2008 pg. 82
School Library Journal 10/01/2008 pg. 144
Horn Book Magazine 11/01/2008 pg. 703
Kirkus Best Children's Books 11/15/2008 pg. 12
Bulletin of Ctr for Child Bks 11/01/2008 pg. 70 - Recommended
Bulletin of Ctr for Child Bks 10/01/2008
Booklist Ed Choice Youth 01/01/2009 pg. 13
New York Times Book Review 02/22/2009 pg. 18
People Weekly 03/02/2009 pg. 43
Hornbook Guide to Children 01/01/2009 - Outstanding, Noteworthy In Style
Library Journal 12/09/2008
Asimov's Science Fiction 12/01/2009 pg. 108
ALA Best Books Young Adults 03/15/2009 pg. 13
ALA Notable Children's Books 03/15/2009 pg. 22

Accelerated Reader Quiz #/Name: 125535 / Graveyard Book
Reading Level: 5.1 / Interest Level: Middle Grade Plus / Point Value: 10
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SKU: 37128090239

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4.5 ★★★★★
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Thomas J. Shandorf
San Leandro, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
S
Verified Purchase
Sarah Sofía Ortiz Campos
Natrona Heights, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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Verified Purchase
NS
Fort Morgan, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
T
Verified Purchase
Tinkerer
Chelsea, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Omaha, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022

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