SKU: 35990383870

Raymarine Axiom 2 XL 24" MFD Kit w/USB Card Reader [T70548]

Sale price$6927.75 Regular price$7697.50
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Description

Raymarine Axiom 2 XL 24" MFD Kit w/USB Card Reader [T70548]Axiom 2 XL 24" MFD Kit with USB Card Reader The flagship of the Axiom family, Axiom 2 XL, delivers powerful chartplotter performance, stylish large format navigation, and the confidence of the LightHouse operating system. Designed for all weather conditions, the rugged yet beautiful Axiom 2 XL displays are at home in open cockpits or enclosed glass bridge stations. Enhanced with powerful 6 core processors, expanded networking, and ultra bright

Axiom 2 XL 24" MFD Kit with USB Card Reader

The flagship of the Axiom family, Axiom 2 XL, delivers powerful chartplotter performance, stylish large-format navigation, and the confidence of the LightHouse operating system. Designed for all weather conditions, the rugged yet beautiful Axiom 2 XL displays are at home in open cockpits or enclosed glass bridge stations. Enhanced with powerful 6-core processors, expanded networking, and ultra-bright HydroTough displays, Axiom 2 XL is the premium chartplotter for captains who demand the best.

Features:

  • 6 Core Processor - Get underway and do everything faster
  • Ample Storage - 64 GB for waypoints, apps, and LightHouse Charts
  • Smooth Video and Faster Charts - Faster video frame rates and 30% faster chart rendering
  • Power That Pushes the Limits - Axiom 2 XL chartplotters do everything faster. Pan and zoom charts with ease and harness the full power of Axiom 2 XL with radar, sonar modules, autopilot, and video integrated seamlessly with the intelligent LightHouse operating system.
  • Ready for all Conditions - Axiom 2 XL's exclusive HydroTough™ nano-coating technology repels water for confident touchscreen control, beautiful colors, and excellent sunlight visibility.
  • Smart Backlighting - Axiom 2 XL's ambient light sensor automatically adjusts display brightness for day and evening lighting conditions.
  • Remote Control - Navigate effortlessly with Axiom 2 XL's touchscreen or take command with the optional RMK-10 remote keypad. The RMK-10 provides full remote control of every Axiom on the helm. 
  • Unleash the Power of Axiom 2 XL - Three RayNet Ethernet POE ports, NMEA2000, HDMI input, HDMI Output, USB, and remote keypad options give you the power to design an Axiom 2 XL glass bridge with multiple Axiom displays, fish finder modules, marine radar, autopilot, thermal, and video cameras.

Technical Specifications:

  • Dimensions - 15.23" (H) x 22.77" (W) x 6.98" (D)
  • Weight - 24.9 lbs
  • USB Connection - USB-A: Touch input, USB-B: Touch output
  • Accessory Connection - USB Micro B
  • GPS Antenna Connection - TNC type connector
  • External Storage - Remote card reader required
  • Ethernet Connection - PoE RayNet (10/100/1,000 Mbits/s) x 3
  • HDMI Connections - HDMI in, HDMI out
  • Audio Output - Left and Right RCA connectors via Power/Video/Audio cable.
  • Analog Video Connections - Composite BNC connectors x 2 (Alarm/Video 1 connector, Power/Data/Video cable Video 2)
  • NMEA 0183 Support - Via NMEA2000 using NMEA 0183 to NMEA 2000 convertor (part number A80721)
  • NMEA 2000 Connection - DeviceNet connector
  • Wireless Connections - Bluetooth: V4.0, Wi-Fi: Dual band (2.4 GHz and 5 GHz) 802.11/b/g/n
  • External Alarm Connection - Bare-ended wires x 2
  • Internal Storage - 64GB solid state
  • Power Consumption @ 12VDC - 92.5W
  • Power Consumption @ 24VDC - 77.96W
  • Off Current @ 12VDC - PoE: 2,135 mA (25.62 W), No PoE: 352 mA (4.32 W)
  • Off Current @ 24VDC - PoE: 1,161 mA (27.6 W), No PoE: 352 mA (5.54 W)
  • PoE Operating Voltage Range - 9.5VDC to 32VDC
  • Current - 10.03A
  • Operating Voltage Range - 8VDC to 32VDC
  • Fuse Rating - 15A
  • Nominal Supply Voltage - 12VDC/24VDC
  • LEN (NMEA 2000 Load Equivalency Number) - 1
  • Resolution - 1920 x 1200 WUXGA
  • Size (Diagonal) - 24"
  • Illumination - 1300 nits / 1300 cd/m2
  • Viewing Angle - Top 89° / Bottom 89° / Left 89° / Right 89°
  • Ratio - 16:10
  • Type - IPS (In-Plane Switching)
  • Color Depth - 24-bit
  • Number of Simultaneous Touches - 2
  • Operating Temperature - -25°C to +55°C (-13°F to 131°F)
  • Storage Temperature - -30°C to +70°C (-22°F to 158°F)
  • Relative Humidity - up to 93% @ 40°C (104°F)
  • Waterproof Rating - IPx6, IPx7

What's In The Box?

  • MFD (Chartplotter)
  • Mounting gasket tape
  • Rear mounting bars (x2)
  • Mounting bar fixings (M5x20 pozi countersunk) (x4)
  • Mounting fixings - Bolts (M5x35), Wavy washers (M5), Nuts (M5) Mounting feet (x 4)
  • Optional grounding connection (Screw (M3x5), Spring washer (M3), Crimp terminal (M3))
  • Documentation
  • DeviceNet to SeaTalkng adaptor cable 1m (3.28 ft)
  • RayNet (Female) to RayNet (Female) network cable 2 m (6.56 ft)
  • Power/Video/Audio cable 1.5 m (4.92 ft) right-angled
  • Auxilary Alarm
  • RCR-SDUSB - Card Reader + USB
  • MFD VideoIN/Alarm Cable – 2M - A80235
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 35990383870

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4.4 ★★★★★
Based on 9 reviews
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Tinkerer
Natrona Heights, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Belleville, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Verified Purchase
Vincent Marias
Massapequa, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Carnegie, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Phoenix, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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