SKU: 33769333522

Fits Chevy/GMC 1500 (14-18 & Classic) 7" Lift Kit Cast Steel M1 Struts/M1 23740

Sale price$769.48 Regular price$854.98
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Description

Fits Chevy/GMC 1500 (14-18 & Classic) 7" Lift Kit Cast Steel M1 Struts/M1 237407 Inch Lift Kit Cast Steel M1 Struts M1 Chevy GMC 1500 (14 18) Gain ride height at an incredible value with Rough Country's 7. 5 inch Suspension Lift for 2WD '14+ Chevy GMC 1500 Pickups. This massive lift affords your 2WD truck the ability to run up to an impressive 35 inch tire on factory wheels with our beefy lifted knuckles and is designed with 100% laser cut materials for the best possible fit on your vehicle. Includes a set of front and rear high

7 Inch Lift Kit - Cast Steel - M1 Struts/M1 - Chevy/GMC 1500 (14-18)

Gain ride height at an incredible value with Rough Country's 7.5-inch Suspension Lift for 2WD '14+ Chevy / GMC 1500 Pickups. This massive lift affords your 2WD truck the ability to run up to an impressive 35-inch tire on factory wheels with our beefy lifted knuckles and is designed with 100% laser-cut materials for the best possible fit on your vehicle. Includes a set of front and rear high-clearance crossmembers featuring the "RC" logo. This whopping 7.5-inch Lift also comes with a set of durable, fabricated anti-wrap lift blocks that offer a huge boost while helping prevent axle wrap issues. Give your pickup a lifted and leveled stance easily, with no modification to the stock differential mounts, drivetrain or exhaust required to install! Includes Rough Country's Lifetime Replacement Warranty.


Features:

  • Can run 35" tires on factory 20" wheels
  • Provides highly sought level stance
  • High clearance crossmember design gives unmatched ground clearance
  • Requires no modification to the stock drivetrain or exhaust
  • 100% precision laser cut materials using the latest computer aided design process
  • No need to disassemble your struts to install Re-uses stock front skid plate Includes application valved N3 series shock absorbers which offer the best in balanced performance for on and off-road use.

Application:

Year Make Model Submodel
2014-2018 Chevrolet Silverado 1500 LT
2014-2018 Chevrolet Silverado 1500 LTZ
2014-2018 Chevrolet Silverado 1500 WT
2014-2018 GMC Sierra 1500 Base
2014-2018 GMC Sierra 1500 SLE
2014-2018 GMC Sierra 1500 SLT
2015-2018 Chevrolet Silverado 1500 LS
2015-2018 Chevrolet Silverado 1500 SSV
2016-2018 Chevrolet Silverado 1500 Custom
2019 Chevrolet Silverado 1500 LD Custom
2019 Chevrolet Silverado 1500 LD LT
2019 Chevrolet Silverado 1500 LD WT
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SKU: 33769333522

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Tinkerer
Fort Morgan, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Lowell, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Verified Purchase
Vincent Marias
Cuba, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Grantham, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Lexington, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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