SKU: 33708225028

Shires ARMA Oxi-Zone Supafleece Fetlock Boots

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Description

Shires ARMA Oxi-Zone Supafleece Fetlock BootsARMA Oxi Zone SupaFleece Fetlock Boots offer next generation protection with excellent temperature regulating features. SupaFleece trims provide a polished look without compromising the OXI ZONE benefits. Key features: 360 Ventilation: Directional venting of the outer shell and open structure fabrics keep air circulating all around the leg to dissipate heat and reduce moisture levels. 4D Impact Protection: FlexFit TPU molded strike pad with

ARMA Oxi-Zone SupaFleece Fetlock Boots offer next-generation protection with excellent temperature regulating features. SupaFleece trims provide a polished look without compromising the OXI-ZONE benefits.

Key features:

  • 360° Ventilation: Directional venting of the outer shell and open-structure fabrics keep air circulating all around the leg to dissipate heat and reduce moisture levels.
  • 4D Impact Protection: FlexFit TPU molded strike pad with directional venting for protected areas. Air Motion 3D mesh encourages airflow. Zonal EVA foam buffers impacts to the most vulnerable areas. Shock-absorbing TPG perforated foam* inner with waffle-weave wicking lining is lighter than neoprene and has low water absorption, remaining protective even when warm.
  • Pierce Proof: Fine metal mesh-lined ventilation channels help prevent penetration of sharp objects and debris.

Further details include 3D Air Motion technology, smooth and tough strike pad to deflect blows, recessed stitching and elasticized straps with adjustable pin fastening.  Designed in the UK. Suitable for front or hind use. Pair.

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    SKU: 33708225028

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    4.3 ★★★★★
    Based on 14 reviews
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    A
    Verified Purchase
    Arch Stanton
    Natrona Heights, US
    ★★★★★ 5
    Very Good Godot Book
    Format: Paperback
    Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on May 25, 2024
    W
    Wolfgang Hendrix
    Louisville, US
    ★★★★★ 5
    Book Review: "Learning GDScript with Godot 4
    Format: Kindle, Format: Kindle
    Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on May 28, 2024
    J
    Justin Horner
    Belleville, US
    ★★★★★ 5
    An Excellent Introduction to Game Programming using GDScript/Godot
    Format: Paperback
    You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on May 19, 2024
    S
    Verified Purchase
    Scrawller on da Waller
    Carnegie, US
    ★★★★★ 4
    Fine so far.
    Format: Paperback
    I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on November 17, 2024
    A
    Asaad Al-Barwani
    Birmingham, US
    ★★★★★ 5
    Very comprehensive and approachable
    Format: Kindle
    This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on June 11, 2024

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