SKU: 26444631763

LEGO Super Mario Desert Pokey Expansion Set 71363 Building Kit; Toy for Creative Kids to Combine with The Super Mario Adventures with Mario Starter Course (71360) Playset, New 2020 (180 Pieces)

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LEGO Super Mario Desert Pokey Expansion Set 71363 Building Kit; Toy for Creative Kids to Combine with The Super Mario Adventures with Mario Starter Course (71360) Playset, New 2020 (180 Pieces)Fans can add an extra, fun challenge to their LEGO Super Mario Starter Course with this hammer swinging Desert Pokey Expansion Set (71363). A great gift for kids, it features a buildable desert scene, hammer turntable for LEGO Mario to knock down his cactus like enemy Pokey section by section, plus a Monty Mole figure to defeat and collect virtual coins. (Note: LEGO Mario figure is not included; find it in the Adventures with Mario Starter Course

Fans can add an extra, fun challenge to their LEGO Super Mario Starter Course with this hammer-swinging Desert Pokey Expansion Set (71363). A great gift for kids, it features a buildable desert scene, hammer turntable for LEGO Mario to knock down his cactus-like enemy Pokey section by section, plus a Monty Mole figure to defeat and collect virtual coins. (Note: LEGO Mario figure is not included; find it in the Adventures with Mario Starter Course 71360.)App funA free LEGO Super Mario app is available for this unique toy. It has cool, zoom and rotate viewing tools to help build the module, suggests other creative ways to build and play, and offers a safe platform to share creations with friends.Real-world LEGO Mario action!Great for group competitions or solo play, collectible LEGO Super Mario toy playsets bring a family-favorite character into the real world. The Starter Course, Expansion Sets and Power-Up Packs allow fans to customize their own levels for unlimited creative fun.

  • Kids can add an exciting, hammer-swinging challenge to their LEGO Super Mario Adventures with Mario Starter Course and compete against friends with this fun-packed Desert Pokey Expansion Set (71363)
  • This set features a hammer turntable that LEGO Mario (figure not included) uses to knock down a buildable Pokey cactus-like figure, section by section, plus a Monty Mole figure to defeat to earn more rewards
  • Music plays when LEGO Mario (figure not included) is placed on the hammer turntable and each of the 3 action bricks in this kids’ building set cause LEGO Mario to react in different ways when he jumps on them
  • This 180-piece, creative LEGO toy playset makes a fun birthday or holiday gift for kids aged 6+ who own the Adventures with Mario Starter Course, inspiring them to build and customize their own unique levels
  • Measuring over 4.5” (12cm) high, 8.5” (21cm) wide and 5” (12cm) deep in its basic formation, this module can be rebuilt and combined with the Starter Course and other LEGO Super Mario Expansion Sets in many ways
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SKU: 26444631763

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4.7 ★★★★★
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carlos
New York, US
★★★★★ 5
Excelente
Format: Paperback
Excelente
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Reviewed in the United States on February 15, 2025
R
Verified Purchase
rockspawner
Boise, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
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Verified Purchase
Arch Stanton
Draper, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
Omaha, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Phoenix, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024

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