SKU: 2122293327

Crown DCX-10-6-6 Two Compartment Direct Steam Convection Steamer with Dual 6-Gallon Kettles

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Description

Crown DCX-10-6-6 Two Compartment Direct Steam Convection Steamer with Dual 6-Gallon KettlesCrown DCX 10 6 6 Two Compartment Direct Steam Convection Steamer with Dual 6 Gallon Kettles Floor Model, 5 Pan Capacity Per Compartment Experience versatile high volume cooking with this robust direct steam convection steamer and kettle combination, designed for peak commercial performance. Combines two full size convection steamer compartments with two 6 gallon kettles for comprehensive cooking capabilities. Each steamer compartment holds five 12" x

Crown DCX-10-6-6 Two Compartment Direct Steam Convection Steamer with Dual 6-Gallon Kettles

Floor Model, 5-Pan Capacity Per Compartment

Experience versatile high-volume cooking with this robust direct steam convection steamer and kettle combination, designed for peak commercial performance.

  • Combines two full-size convection steamer compartments with two 6-gallon kettles for comprehensive cooking capabilities.
  • Each steamer compartment holds five 12" x 20" x 2-1/2" deep pans, ideal for high-volume operations.
  • Equipped with a 60-minute timer per compartment for precise cooking control.
  • Constructed with a durable 304 stainless steel exterior and a premium 316 stainless steel interior for longevity and hygiene.
  • Features a 60-inch cabinet base with solid hinged doors, deck mount faucet, swing nozzle, and integral sink.
  • Includes (4) 6" legs with adjustable flanged feet for stable floor mounting and easy leveling.

Dual Compartment Convection Steamer

Two separate steaming compartments, each capable of holding five 12" x 20" x 2-1/2" full-size steam pans, allowing for simultaneous preparation of different dishes.

Dual 6-Gallon Kettles

Integrates two 6-gallon kettles for boiling, simmering, and other batch cooking tasks, maximizing kitchen efficiency.

Durable Stainless Steel Construction

Built with a 304 stainless steel exterior for long-lasting performance and a 316 stainless steel interior for superior corrosion resistance and easy cleaning.

Integrated Faucet and Sink

Features a convenient deck mount faucet valve with a swing nozzle and an integral sink, simplifying water management and cleaning tasks.

60-Minute Timers

Each steamer compartment is equipped with an independent 60-minute timer, ensuring precise cooking and consistent results.

Floor Model Design

Supported by a sturdy 60-inch cabinet base with three solid hinged doors and (4) 6" legs with adjustable flanged feet for stability and easy installation.

Direct Steam Operation

Designed for direct steam connection, providing efficient and consistent steam generation for cooking.

Specifications

Type Convection Steamer and Kettle Combination
Style Floor Model
Installation Type Floor Model
Compartments 2
Pan Capacity 5 Full-Size Pans Per Compartment
Kettle Capacity 2 x 6 Gallons
Controls 60 Minute Timer Per Compartment
Interior Finish 316 Stainless Steel
Material 304 Stainless Steel
Voltage 120 Volts
Hertz 50/60 Hz
Phase 1-Phase
Amps 4.0 Amps
Water Connection Required
Drain Connection Required
Shipping Width 60 Inches
Shipping Depth 33 Inches
Shipping Height 63 Inches
Shipping Weight 930 lb.
Selling Unit Each
Units Per Case 1
Shipping Notes
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Exchange/Return Notes
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SKU: 2122293327

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4.5 ★★★★★
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Product Reviews
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Thomas J. Shandorf
Alexandria, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
S
Verified Purchase
Sarah Sofía Ortiz Campos
Port Orchard, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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Verified Purchase
NS
Pawtucket, US
★★★★★ 1
price
Format: Paperback
Price is high
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 15, 2026
T
Verified Purchase
Tinkerer
Pawtucket, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Houston, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022

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