SKU: 14869622853

RETAIL: HALLOWEEN BUCKETS

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Description

RETAIL: HALLOWEEN BUCKETSFabric Bases: Athletic Sport: Perfect for athletic wear like leotards, leggings, running pants, shorts, skirts, etc. 4 way stretch, slightly compressive. 85% polyester 15% spandex. Bamboo French Terry: The BFT is so lovely it is extremely soft and stretchy. Very flowy and perfect for any clothing that requires drape. It is slightly more stable than Bamboo spandex but not as stable as CS. 4 way stretch. 260 gsm. Approx 59" WOF. Bamboo Spandex: This

Fabric Bases: 


Athletic Sport: Perfect for athletic wear like leotards, leggings, running pants, shorts, skirts, etc. 4 way stretch, slightly compressive. 85% polyester/15% spandex.

 

Bamboo French Terry: The BFT is so lovely- it is extremely soft and stretchy. Very flowy and perfect for any clothing that requires drape. It is slightly more stable than Bamboo spandex but not as stable as CS. 4-way stretch. 260 gsm. Approx 59" WOF.

 

Bamboo Spandex: This fabric is very soft, light and cool, super flowy and has great drape and no structure. Perfect fabric for lightweight flowy dresses, pajamas, loungewear, and shirts. 95% bamboo, 5% spandex. Weight 220 gsm. Approximate WOF 58

 

Board Short:  Great base for swim trunks and summer woven wear. Quick drying. Very soft with a slight brushed feel on one side. Good structure, no stretch. 100% polyester. 140 gsm.

 

Canvas: This base is great for bags, backpacks, hats, accessories, and upholstery. 100% cotton canvas. Great structure, no stretch, great colors. 240 gsm. Approx 59" WOF.

 

Cotton Spandex: This is a good base for all types of clothing, shorts, leggings, dresses, headbands, etc. Very vibrant colors and good recovery. 95% cotton 5% spandex 4-way stretch and very soft! Approximate WOF 58" wide including selvage. Very soft but good structure. 240 GSM.

 

Cotton Woven: 100% cotton- this is a top quality, soft, cotton woven base. It is not rough or scratchy like some other wovens you may have come across. No stretch, very vibrant colors. Great for woven sewing patterns- shirts, dresses, bags, accessories. Approximate WOF is 57”. 140 GSM.

 

Double Sided Minky: Perfect for blankets, scarves, accessories. No stretch. Good structure. Very vibrant colors. Designs printed on one side only but soft and fluffy on both sides. 100% polyester. Weight 280 gsm. Approximately 58" WOF.

 

French Terry: This base is great for hoodies, joggers, tees. Soft looped back. 95 cotton/5 spandex. 4- way stretch. Good structure and recovery. 280 gsm. Approx 59" WOF.

 

Softshell: Weather resistant material (water, wind, stain resistant). Wipeable, smooth outer surfaces with a fleece-type backing. This is great for winter wear. No stretch, tearproof, with good structure. 100% polyester. 330 gsm. Approximately 57” WOF. 

 

Squish: Squish is so soft with a 4-way stretch. Printed on one side- soft on both sides. Very vibrant coloring. Perfect for blankets, hoodies, sweatshirts, pillowcases, jackets, scarves, accessories. 280 gsm. Approx 60” WOF

 

Sweatshirt Luxe: This poly/cotton/spandex blend fabric base is amazing! Think store bought sweatshirt but much softer. Mid-weight fabric. Super soft and cozy. Smooth knit face with a luxe ultra-soft backing. This fabric is perfect for hoodies and joggers. 2-way 40% stretch. 310gsm.

 

Swim: Smooth and silky. Great recovery. 4-way stretch 95 poly/5 spandex, UPF 50+, 59” WOF. Great base for swimsuits, rashguards, skirts, shorts, bras, leggings, dresses. 86% polyester/14% spandex. 230gsm.  

 

Water Resistant Canvas: One of our best-selling fabric bases. We get so many compliments from customers that this base is better than any other WRC they have tried. Perfect for bags, backpacks, hats, accessories, cushions, and other upholstery. 100% cotton canvas with a waterproof sealant on the backside. Approx 59" WOF.  270gsm.

 

WhimsicalRepel: Meet our newest base, WhimsicalRepel. This fabric is repellent to water, wind, stains. It features a wipeable smooth outer surface with a soft backing. No stretch, tearproof, with good structure. Domestic, industrial, and embroidery machine friendly. This is a great base for bags such as duffle bags, lunchboxes, backpacks, purses, makeup/travel pouches and also lightweight wind jackets, diaper bags/changing pads, beach bags, bibs, baby wipe pouches, etc. 320gsm. Approximately 57” WOF.

 

 

 


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SKU: 14869622853

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4.0 ★★★★★
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D
David
Louisville, US
★★★★★ 5
Highly Readable and Authoritative
Format: eTextbook
I had the pleasure of being introduced to this book by a professor in graduate school. Anderson's book is very readable for those who are getting started with security engineering. I found that going at a pace of a chapter each week or so was good for me to really digest the content. I'm about half-way through! I also recommend ching out the website for the book. It has PDF samples as well.
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Reviewed in the United States on January 6, 2022
M
mohammed
Chelsea, US
★★★★★ 5
We need more people like Ross!
Format: eTextbook
Ross work is must-read for people who are enthusiasts about security or professionals in the field.
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Reviewed in the United States on December 28, 2021
Z
Verified Purchase
Znapp
Whiting, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
C
Christopher West
Fort Morgan, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
B
Blake Lynch
Pawtucket, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025

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