SKU: 14374276459

Stage 3 Clutch Kit (1MS) for Honda Accord 1990-2002 2.2L/2.3L (F22, F23)

Sale price$173.21 Regular price$192.46
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Description

Stage 3 Clutch Kit (1MS) for Honda Accord 1990-2002 2.2L/2.3L (F22, F23)Action Clutch's Stage 3 (1MS) Clutch Kit is designed to withstand even the most challenging conditions. Featuring a heavy duty single diaphragm pressure plate, reinforced drive straps, and a Sprung MIBA Ceramic (available in a 4 or 6 puck) disc, this kit provides peak performance and extreme durability for low mild horsepower vehicles. Our Sprung MIBA Ceramic clutch kit provides quicker engagement and will introduce some clutch chatter, which will

Action Clutch's Stage 3 (1MS) Clutch Kit is designed to withstand even the most challenging conditions. Featuring a heavy-duty single diaphragm pressure plate, reinforced drive straps, and a Sprung MIBA Ceramic (available in a 4 or 6 puck) disc, this kit provides peak performance and extreme durability for low/mild horsepower vehicles. Our Sprung MIBA Ceramic clutch kit provides quicker engagement and will introduce some clutch chatter, which will minimize after proper break-in. For those looking to take their vehicles to the next level, the Stage 3 (1MS) Action Clutch Kit provides maximum control and power with little compromise on reliability.

At Action Clutch, safety is our top priority. We understand how catastrophic engine or transmission damage can be caused by springs popping out which is why we use our patented, fully enclosed spring retainers to keep your investment protected at all times. Every kit is quality checked by one of our experienced engineers (with over 60 years of collective experience) and signed off as safe before being released as a finished product. This gives you peace of mind knowing that your Action Clutch will perform consistently every time.

170% INCREASED HOLDING CAPACITY OVER FACTORY KIT*
HEAVY-DUTY STREET USE AND OCCASIONAL DRAG / ROAD / DRIFT RACING

Specifications

Product Type Stage 3 Clutch Kit (1MS)
Product Weight (lbs) 16
SFI 1.1
 
What’s Included
  • Sprung MIBA Ceramic 6 Puck Disc
  • Single Diaphragm HD Pressure Plate
  • Pilot Bearing / Bushing (when applicable)
  • Clutch Alignment Tool
  • Conventional Release Bearing

Break-in Requirements
500 street miles / Keep RPM’s under 4500, no more than half-throttle, no boost (if applicable).
Proper break-in is required in order to retain product warranty, ensure longevity and holding capacity.

Disclaimers
Ceramic based clutch discs intend to increase the holding capacity and durability of the clutch as opposed to an increased life expectancy. Using a ceramic based material for easy street driving may contribute to premature wear of the clutch kit due to the harsher engagement and because of the higher tendency to slip the clutch during street driving.

*Increase in holding capacity is rated in Crank Torque, not Wheel Torque




SFI Spec 1.1 Replacement Flywheels and Clutch Assemblies

California Residents: Prop 65 WARNING: This product MAY contain chemicals known to the State of California to cause cancer and birth defects or other reproductive harm. Wash hands after handling. For more information, visit www.p65warnings.ca.gov
Shipping Notes
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Exchange/Return Notes
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SKU: 14374276459

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4.2 ★★★★★
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Thomas J. Shandorf
Boise, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
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Verified Purchase
Sarah Sofía Ortiz Campos
Phoenix, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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NS
Cuba, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Verified Purchase
Tinkerer
Louisville, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Cuba, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022

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