SKU: 99996515853

Iluminar WL105-60-POE Short-Range White Light Illuminator (33' / 10 m, 60°)

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Description

Iluminar WL105-60-POE Short-Range White Light Illuminator (33' / 10 m, 60°)SMT Enabled LEDs Visible Light for IP Network Cameras Input via PoE (Power over Ethernet) IEEE802. 3af Compliant Built in Photocell (IR On Off) Photocell Following Contact Telemetry Input for Remote Switching IP67 Weatherproof Rating Silver Anodized Finish The Iluminar WL105 60 POE Short Range White Light Illuminator (33' 10 m, 60) is a visible light illuminator for IP network cameras. This illuminator features high power SMT (Surface Mount

  • SMT-Enabled LEDs
  • Visible Light for IP Network Cameras
  • Input via PoE (Power over Ethernet)
  • IEEE802.3af Compliant
  • Built-in Photocell (IR On / Off)
  • Photocell Following Contact
  • Telemetry Input for Remote Switching
  • IP67 Weatherproof Rating
  • Silver Anodized Finish

The Iluminar WL105-60-POE Short-Range White Light Illuminator (33' / 10 m, 60�) is a visible light illuminator for IP network cameras. This illuminator features high power SMT (Surface Mount Technology)-enabled LEDs with current-limited integral control circuitry, which provide illumination at a distance of 33' (10 m) and at a 60� illumination angle. This illuminator has a built-in photocell and features both photocell following contact and telemetry input for remote switching connection interface. This IP67-rated illuminator is protected from ingress of dust and water (for immersion up to 1 m). Moreover, resistance to vandalism makes this illuminator ideal for outdoor applications. The hardened housing provides protection from harsh weather conditions and rapid temperature variations ranging from -58 to 140�F (-50 to 60�C).

Short-range white light illuminator with SMT LED technology
Illuminates up to a distance of 33' (10 m) and at a 60� illumination angle
For use with IP network cameras
Energy efficient with low power consumption of 13 W
Built-in photocell with IR on / off
Photocell following contact and telemetry input for remote switching
IP67 weatherproof rating
Powder-coated stainless steel wall mount with silver finish
In the Box
Iluminar WL105-60-POE Short-Range White Light Illuminator (33' / 10 m, 60�)
  • Wall Mounting Bracket
  • M6 Allen Key
  • 5-Year Warranty
General
Illumination Angle: 60�
Distance: 33' (10 m)
Adjustable via potentiometer
HOV 38' (12 m)
Number of SMT LEDs 8
Construction Material: Robust, high quality aluminum extrusion
Front Window: Polycarbonate, facilitates high transmittance, protective (vandal-proof), and clear
Power Connector IP67 rated RJ45 Cat5e-compliant connector
Interface Connector Photocell following contact & remote telemetry input
Pressure Equalization Vent Prevents thermal expansion & pressure cycling
Photocell Adjustment via potentiometer
Operating Temperature -58 to 140�F (-50 to 60�C)
Mount Material: Stainless steel
Adjustable via M6 Allen key (included)
Electrical
PoE IEEE802af-compliant interface
Power classification (class 0)
Consumption 12 W
Lighting Output
Lumen Output 928 lumen
Wavelength Visible Spectrum: 400 to 750 nm
Color Temperature 6500 K
Color Rendering Index 74-80+
Certifications
Safety Electrical Safety: EN60598:2004
Laser Eye Safety: EN60825-1
Weatherproof Rating IP IP67 in accordance with EN60529:1992
Certification EMC: EN61000, FCC part 15.107 15.108 Class B
WEEE (Waste Electrical & Electronic Equipment European) directive 202/96/EC
RoHS (Restriction of Hazardous Substances European) directive 202/95/ECc
Dimensions 2.68 x 4.33 x 3.07" (68 x 110 x 78 mm)
Weight 26.46 oz (750 g)
Packaging Info
Package Weight 4.0 lb
Box Dimensions (LxWxH) 12.0 x 8.0 x 8.0"
All product and company names are trademarks™ or registered® trademarks of their respective holders. Use of them does not imply any affiliation with or endorsement by them.
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SKU: 99996515853

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Joan Rubio
Port Orchard, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
San Leandro, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
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Tyler aldrich
Carnegie, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023
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ghostwriter
Grantham, US
★★★★★ 5
Much thicker than I expected!
Format: Hardcover
This book is massive and could easily be split into two or three volumes, which is great because it covers a very deep topic. It will be a while before I read the book from cover to cover, but the few chapters I've skipped to were able to help me immediately on some problem areas in a game engine that I built last year. I would definitely recommend this to anyone interested in video game development.
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Reviewed in the United States on June 14, 2021
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Jessica Jarrett
Houston, US
★★★★★ 5
Kickstarts your knowledge of game dev
Format: Hardcover
This book hits on all cylinders, condensing decades of actionable knowledge about game development into a single source. There's a lot more to game dev than what's in this book, but this gives fantastic usable detail on many subjects and gets you oriented with and pointed in the right directions for the few it doesn't.
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Reviewed in the United States on July 1, 2021

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