SKU: 95480152531

Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience

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Parables of the Posthuman: Digital Realities, Gaming, and the Player ExperienceIn its intimate joining of self and machine, video gaming works to extend the body into a fluid, dynamic, unstable, and discontinuous entity. While digital gaming and culture has become a popular field of academic study, there has been a lack of sustained philosophical analysis of this direct gaming experience. In Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience, author Jonathan Boulter addresses this gap by analyzing

In its intimate joining of self and machine, video gaming works to extend the body into a fluid, dynamic, unstable, and discontinuous entity. While digital gaming and culture has become a popular field of academic study, there has been a lack of sustained philosophical analysis of this direct gaming experience. In Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience, author Jonathan Boulter addresses this gap by analyzing video games and the player experience philosophically. Finding points of departure in phenomenology and psychoanalysis, Boulter argues that we need to think seriously about what it means to enter into a relationship with the game machine and to assume (or to have conferred upon you) a machinic, posthuman identity.

Parables of the Posthuman approaches the experience of gaming by asking: What does it mean for the player to enter the machinic "world" of the game? What forms of subjectivity does the game offer to the player? What happens to consciousness itself when one plays? To this end, Boulter analyzes the experience of particular role-playing video games, including Fallout 3, Half-Life 2, BioShock, Crysis 2, and Metal Gear Solid 4. These games both thematize the idea of the posthuman--the games are "about" subjects whose physical and intellectual capacities are extended through machine or other prosthetic means--and also enact an experience of the posthuman for the player, who becomes more than what he was as he plays the game. Boulter concludes by exploring how the game acts as a parable of what the human, or posthuman, may look like in times to come.

Academics with an interest in the intersection of philosophy, psychoanalysis, and popular culture forms and video gamers with an interest in thinking about the implications of gaming will enjoy this volume.

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SKU: 95480152531

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Nicole Hasan
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I love this book! I bought it for my best friends daughter and she finds this book to be hilarious. She even makes a bunch of fart noises while reading it. I need more of these!
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Reviewed in the United States on May 21, 2026
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Paper packaging left in the rain
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The books thankfully had sturdy covers for paperback books. The pages of the story were protected from being ruined by the puddle my soaked envelope sat it. It would have been nice to get a notification that my package arrived or for Amazon to waterproof my order. We usually receive a text message with picture proof of delivery. The story is cute and rhyming. Fun to read to kids.
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It’s cute, funny, and keeps my kids attention.
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Reviewed in the United States on August 24, 2024
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Dani Pohlhaus
Birmingham, US
★★★★★ 5
Cheeky, but adorable read for the child that has a great sense of humor.
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Our daughter bought this for our son as a gag gift, and it really brought the LOL's! It's a fun book we all enjoyed reading together.
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Reviewed in the United States on January 9, 2023
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Robin
Lowell, US
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Gary the Goose Series
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So funny! Who doesn’t love a good fart joke?
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Reviewed in the United States on July 4, 2025

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