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Description
World Traveler by Gregory GleasonFrom the creator of Quantum Coins When a worker like Greg Gleason releases part of their repertoire to the magic community it's for a reason, and WORLD TRAVELER is no different. Inspired by Dan Harlan's legendary best selling effect, CARDTOON, Greg's new card piece is guaranteed to find a place in your close up and walk around sets. It begins with the magician bringing out a special pack of cards and displaying it to the audience member, showing them
From the creator of Quantum Coins...When a worker like Greg Gleason releases part of their repertoire to the magic community it's for a reason, and WORLD TRAVELER is no different. Inspired by Dan Harlan's legendary best-selling effect, CARDTOON, Greg's new card piece is guaranteed to find a place in your close-up and walk around sets.
It begins with the magician bringing out a special pack of cards and displaying it to the audience member, showing them how every card has an image of the earth, a plane, and a different place listed on it.
"I am constantly traveling for work," the magician states, "and I had this deck created to help me pick where to go next. Do you travel much? No? I f you could go anywhere in the world on vacation, where would it be?" Let's assume that the participant says Japan.
"You'd like to go to Japan? Fantastic! You could have selected ANY of these locations - Vietnam, Chile, Denmark, or something else, but you went with Japan. Check this out!"
The magician riffles slowly through the pack and the participant sees the plane fly around the earth before finally displaying one name in its cloudy wake: JAPAN.
Any of the 50 locations around the globe can be named, and the little sleight-of-hand required to perform WORLD TRAVELER is well within the ability of anyone.
Includes the specially designed pack of playing cards (printed by USPCC) and a link to the video tutorial.
This is the perfect icebreaker into performing, approaching a table, or have in your pocket when someone asks you to perform some magic for them.
Jeff McBride says you can take the audience around the world from the palm of your hand.
Banachek says "it's Cardtoon grown up."
Alan Ackerman says, "I love it, I'll take two."
Eric DeCamps says "That's great, I'll take one."
John Taylor says "Have the plane land in Australia, I want one!"
All ready being used by pros around the world.
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4.5 ★★★★★
Based on 13 reviews
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Product Reviews
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2015
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance.
What I liked:
* The author is very honest. He does not shy away from discussing his failures (and successes).
* The postmortem on the game "Life of Pixel" was especially good.
* Interviews from various indie studios are sprinkled throughout.
What I did not like:
* A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations.
* The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book.
* When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site).
* Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook.
* The book is filled with tons of web links. My paperback copy was not so useful here.
I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015
★★★★★ 5
Helpful information and Questions to consider
Format: Paperback
As a writer of science fiction and fantasy I had already looked into the physical aspects of the worlds I was creating, but I quickly realized I needed to include society and culture in the worldbuilding. I started a search for information, questionairres, or guidelines to use and found very little that would be helpful to me as a writer. Until I came across this book. It's exactly what I needed. It touches on multiple aspects of beliefs and practices and asks questions to help you think through what you want for your worlds, even if it's mostly backgroud. A very useful tool.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2024
★★★★★ 3
Great Value for Book
Format: Paperback
Substantially cheaper than Barnes and Noble! Good read. Got alot of ideas! Hint ALWAYS check online for a cheaper price typically i he found books 35 to 50 % cheaper.
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Reviewed in the United States on July 27, 2025
★★★★★ 5
Good book
Format: Hardcover
Well-written and a great read for children who are fans of the animated series.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on March 24, 2026
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