SKU: 70698599059

Raymarine i50/i60 Wind, Speed, Depth System Pack w/Transducers

Sale price$772.20 Regular price$858.00
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Description

Raymarine i50/i60 Wind, Speed, Depth System Pack w/Transducersi50 i60 Wind, Speed, Depth System Pack with Transducers Includes: E70058 i50 Speed Instrument E70673 ST900 P120 S T Thru Hull 13. 7m Cable E70059 i50 Depth Instrument M78713 PZ P319 LP Thru Hull Depth Transducer E70061 i60 Analogue Wind Instrument E22078 Short Arm Wind Transducer i60 SeaTalkng Instruments The i60 Instruments from Raymarine offer boaters an excellent combination of great looks, high performance, and extreme value. Designed to

i50/i60 Wind, Speed, Depth System Pack with Transducers 

Includes:

  • E70058 - i50 Speed Instrument
  • E70673 - ST900/P120 S/T Thru Hull - 13.7m Cable
  • E70059 - i50 Depth Instrument
  • M78713-PZ - P319 LP Thru Hull Depth Transducer
  • E70061 - i60 Analogue Wind Instrument
  • E22078 - Short Arm Wind Transducer

i60 SeaTalkng Instruments

The  i60 Instruments from Raymarine offer boaters an excellent combination of great looks, high performance, and extreme value. Designed to accommodate either stand-alone or fully integrated installations, the i60 instruments feature Raymarine's exclusive SeaTalkng networking for simple installation and bullet-proof reliability. Each instrument offers extra-large digits, razor-sharp LCDs, and red backlighting for outstanding visibility in all lighting conditions. i60 Analog Instrument displays are fully compatible with our i70 Color Multifunction Instrument too. Boaters can now customize their systems with any combination of monochrome LCD, color LCD, and analog instruments as needed. Raymarine also offers the p70 and p70R Color Autopilot controllers which also match our instruments and multifunction displays.

For the ultimate in flexibility, the i60 Instruments support SeaTalkng 0 CANBUS networking, as well as our original SeaTalk 1 networking. This makes upgrading older instruments a breeze. Connect your analog depth, speed, and wind transducers directly to the respective instrument display, or use the displays as repeaters for SeaTalkng smart transducer data: the choice is yours.

The ultra-sleek design of the i60 line is designed to complement our full line of a-Series, c-Series, and e-Series Multifunction displays, and looks great on the helm of any boat. Each instrument comes with a low-profile surface mounting kit and silicone rubber sun cover. An optional bracket mounting kit is also available separately.

i60 Instruments are designed to operate from 12V DC power and are ultra-efficient drawing less than 1W as repeaters, or 2.4W while hosting a transducer. All of the i60 Instruments are waterproof to IPX6 standards. The i60 instruments are all covered by Raymarine's industry-leading 2-year warranty, upgradeable to 3 years at no charge by registering online within 90 days of purchase.

i60 Wind Instrument with Windvane Transducer

Full-featured wind display for cruising and racing sailboats. The i60 Wind features an easy-to-read analog dial, nighttime red backlighting, and high-contrast text and graphics.

  • Short arm vane supplied with 30m (97.5') cable
  • Compatible with Raymarine's masthead transducer (recommended for sailboats)
  • Displays wind speed, direction, Beaufort, max wind speed, VMG, and tack
  • Alarms for high and low apparent wind angle, low true wind speed, and maximum true wind speed
  • Apparent wind display and True wind when integrated with a compass or autopilot, and speed instrument

i60 Features:

  • Ultra-modern design complements Raymarine's latest a-Series, c-Series, and e-Series Multifunction display and instrument systems
  • Large, crisp LCDs with high contrast for excellent visibility
  • Red backlighting for outstanding night-time visibility
  • SeaTalkng and SeaTalk-1 Networking for maximum flexibility
  • Fully compatible with i70, p70 and p70R Color Instruments and Autopilots
  • 110mm x 115mm footprint is identical to older Raymarine ST60+ instrumentation making upgrading easy

i50 SeaTalkng Instruments 

The  i50 Instruments from Raymarine offer boaters an excellent combination of great looks, high performance, and extreme value. Designed to accommodate either stand-alone or fully integrated installations, the i50 instruments feature Raymarine's exclusive SeaTalkng networking for simple installation and bullet-proof reliability. Each instrument offers extra-large digits, razor-sharp LCDs, and red backlighting for outstanding visibility in all lighting conditions. i50 Digital Instrument displays are fully compatible with our i70 Color Multifunction Instrument too. Boaters can now customize their systems with any combination of monochrome LCD, color LCD, and analog instruments as needed. Raymarine also offers the p70 and p70R Color Autopilot controllers which also match our instruments and multifunction displays.

For the ultimate in flexibility, the i50 Instruments support SeaTalkng 0 CANBUS networking, as well as our original SeaTalk 1 networking. This makes upgrading older instruments a breeze. Connect your analog depth, speed, and wind transducers directly to the respective instrument display, or use the displays as repeaters for SeaTalkng smart transducer data: the choice is yours.

The ultra-sleek design of the i50 line is designed to complement our full line of a-Series, c-Series, and e-Series Multifunction displays, and looks great on the helm of any boat. Each instrument comes with a low-profile surface mounting kit and silicone rubber sun cover. An optional bracket mounting kit is also available separately.

i50 Instruments are designed to operate from 12V DC power and are ultra-efficient drawing less than 1W as repeaters, or 2.4W while hosting a transducer. All of the i50 Instruments are waterproof to IPX6 standards. The i50 instruments are all covered by Raymarine's industry-leading 2-year warranty, upgradeable to 3 years at no charge by registering online within 90 days of purchase.

i50 Speed Instrument 

The i50 Speed Instrument offers easy-to-read displays of boat speed through water, GPS speed over ground (SOG), velocity made good (VMG), average speed, and max speed, distance log, trip log, and water temperature. i50 Speed also includes a count-up timer and 2 race-start timers.

  • Red backlighting for outstanding night-time visibility.
  • SeaTalkng and SeaTalk-1 connectivity for maximum flexibility
  • Connect additional i50 speed displays
  • Built-in speed transducer connection

i50 Depth Instrument 

The i50 Depth Instrument offers accurate and reliable displays of depth, max depth, and minimum depth. Shallow and deep depth alarms will keep you alert, along with a shallow and deep anchor alarm.

  • Red backlighting for outstanding night-time visibility.
  • SeaTalkng and SeaTalk-1 connectivity for maximum flexibility
  • Connect additional i50 depth displays
  • Built-in depth transducer connection

i50 Features:

  • Ultra-modern design complements Raymarine's latest a-Series, c-Series, and e-Series Multifunction display and instrument systems.
  • Large, crisp LCDs with high contrast for excellent visibility.
  • Red backlighting for outstanding night-time visibility.
  • SeaTalkng and SeaTalk-1 Networking for maximum flexibility.
  • Fully compatible with i70, p70, and p70R Color Instruments and Autopilots.
  • 110mm x 115mm footprint is identical to older Raymarine ST60+ instrumentation making upgrading easy
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 70698599059

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Aurélien
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Great Book for Project-Based Learning
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As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Bradley Wardell
Carnegie, US
★★★★★ 5
Thorough and approachable
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Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
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Mike Athey
Pawtucket, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
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This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Belleville, US
★★★★★ 5
Very helpful
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Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Belleville, US
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Lots of uses in Roblox
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Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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