SKU: 61343659507

High Frontier 4 All - Module 4: Exodus

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Description

High Frontier 4 All - Module 4: ExodusThis expansion is used to bridge High Frontier with the next game in the series, Interstellar. Module 4: Exodus introduces contracts that form new decks (not patents) tied to pairs of ideologies. Contracts are auctioned in a special auction (as part of the Fundraise Operation); players bid in years to complete (lowest bid wins). A timepiece chit is placed on the Sunspot Cycle to mark the bid. Winning a contract grants a cash advance, and further

This expansion is used to bridge High Frontier with the next game in the series, Interstellar.

Module 4: Exodus introduces contracts that form new decks (not patents) tied to pairs of ideologies. Contracts are auctioned in a special auction (as part of the Fundraise Operation); players bid in years to complete (lowest bid wins). A timepiece chit is placed on the Sunspot Cycle to mark the bid. Winning a contract grants a cash advance, and further rewards upon fulfillment (bringing the contract to the specified destination), including ongoing abilities. If late for delivery, players owe late fees and/or may default (inability to bid on contracts until the advance is repaid). Discarding a contract gives a player the default chit - this gives them a VP penalty and the inability to bid on manned contracts.

The contract deck flips to gold-side when any player produces an Isotope, causing Isotope monetization.

A second Colonist queue (spaceborn) is available once you have a Colony Beyond Earth Orbit (BEO). Within your Faction, they cannot co-exist with earthborn Colonists (the Humans from Module 2). All Robots (including those from Module 2), are placed in the spaceborn queue.

Cybernetics icons on contracts are required to implant augmentations, which grant abilities to the Colonist they are implanted on. Augmentation chits are implanted onto Colonists and remain attached to that Colonist until Decommissioned or removed. A Colonist with one or more augmentations is an augmented Colonist. An Colocated augmented Colonist is required for the promotion Operation.

Anchoring a Bernal with a Dirtside matching your isostandard founds the isobank: Exodus contracts are activated. Isotope may be transfered to the isobank (adding to the isototal) to assist with a starshot, either during the game (desperation) or at game end. VP are given for contributions. A desperation starshot ends the game at the end of the current cycle; the starship must exit before game end or the commander suffers VP penalties.

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SKU: 61343659507

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A. Boska
Belleville, US
★★★★★ 5
Just what I was looking for
I’ve been using this for a while now and I’m glad I chose this one. The pump action is great to keep filled for easy use. I have 2 sponges on it and on the right side I keep a bottle brush as well as a squeeze bottle of dawn. It is a really good size! Good value and very functional for my needs.
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Reviewed in the United States on January 23, 2026
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Dad-E
Dallas, US
★★★★★ 3
Good enough
This item does the job but if you place wet items into the pocket, it will leak that water out the bottom, leaving your counter top wet. Otherwise, it works fine.
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Reviewed in the United States on January 6, 2026
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Debra Bilecky
Grantham, US
★★★★★ 4
Very good dispenser
This soap dispenser was a little bigger than expected, but I still like it. Sturdy and holds a lot of dish liquid and lots of room for sponges and other items.
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Reviewed in the United States on October 22, 2025
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Amazon Customer
Los Angeles, US
★★★★★ 5
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It is easy to fill with soap. Easy to use
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Reviewed in the United States on March 22, 2026
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Phil Hinkle
West Palm Beach, US
★★★★★ 5
Sink utensils container
Works great, only thing is, we have a scrub sponge with the dish soap handle. It has to be placed in the front corner or it drips into the container.
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Reviewed in the United States on February 24, 2026

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