SKU: 50067995086

Elite Direto XR-T

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Description

Elite Direto XR-TDireto XR T is Elite's top of the range home trainer without sprocket cassette. Super accurate, compatible with a wide range of bicycle models. The OTS integrated power meter ensures + 1. 5% accuracy, which is one of Direto XR T's strong suits, placing it atop Elite's home trainers range with the most realistic gradient simulation, up to 24%. What's the difference between a Direto XR and a Direto XR T? Direto XR and Direto XR T are two identical home

Direto XR-T is Elite's top of the range home trainer without sprocket cassette. Super-accurate, compatible with a wide range of bicycle models.

The OTS integrated power meter ensures +/-1.5% accuracy, which is one of Direto XR-T's strong suits, placing it atop Elite's home trainers range with the most realistic gradient simulation, up to 24%.

What's the difference between a Direto XR and a Direto XR-T?

Direto XR and Direto XR-T are two identical home trainers, featuring the same technical specifications both in terms of structural and electronic features.

What separates them is the sprocket cassette, which is included in the Direto XR but not included in the Direto XR-T.

Integrated power meter to measure power output with accuracy

What makes the Direto XR and Direto XR-T the most accurate among Elite's home trainer range is the OTS (Optical Torque Sensor) integrated power meter.

The power meter makes it possible to effectively measure power output on your workouts with +/-1,5% accuracy, one of the highest among commercially available home trainers.

Simulating the highest gradients

The Direto XR-T is an interactive home trainer, so it automatically adjusts resistance while you're working out. Compared to previous Direto models, the Direto XR-T features a bigger flywheel and simulates gradients up to an astounding 24%.

This ensures excellent performances even during particularly intense training sessions - you'll be able the check out all your training charts at a glance, conduct tests to evaluate your fitness level, do reps and high-speed sprints at max power.

Use it with all indoor cycling software platforms

The Direto XR-T is totally interactive and communicates with all software platforms via ANT+™ FE-C and Bluetooth, just like all of Elite's direct transmission home trainers.

Set your course or training programs with a few clicks and start pedaling right away. Direto XR-T will automatically adjust resistance and manage your training session.

Direto XR-T can be managed via the My E-Training software & app (12-month free subscription included) or other indoor cycling services, such as: Zwift, TrainerRoad, The Sufferfest, Bkool, Kinomap and many more.

It works with the Elite Rizer

Direto XR is compatible with the Rizer gradient simulator with steering (COMING SOON)

The Rizer simulates ascents up to 20% and descents down to -10% gradients by pairing with virtual training software to automatically match the virtual gradient on screen. For more realistic rides, the Rizer features steering functionality so you can freely move your handlebars when you’re smashing those climbs. 

Other Elite trainers compatible with the Rizer are Suito, Suito-T, Direto XR-T and Tuo. Contact us to verify the Rizer’s compatibility with other brands.

Super compatible

The Direto XR is one of the most compatible home trainers, perfect with both gravel, mountain and city bikes with 130-135x5mm quick release and 142x12mm thru-axle.
You can find some adapters on our dealer portal, and the listings contain a link to a compatibility chart

This trainer features a new structure which is perfect to house derailleurs with long cages that feature greater capacity on bigger 12-speed sprocket sets. This is how the Direto XR is compatible with 9/10/11 speed Shimano® and 12 speed Shimano® road, 12 speed Shimano® MTB (with Micro Spline freehub body),  9/10/11/12 speed Campagnolo, 12 speed SRAM NX with Shimano compatible hub, and 12 speed SRAM (XD/XDR freehub).

Pedalling analysis

The Pedaling analysis is an innovative function that will analyze your power output throughout the whole pedaling movement through a 24 points-system.

You can display via two types of charts Direto XR's data such as the value of immediate power output throughout the pedaling movement. This creates a thorough evaluation of the mechanical efficiency of the movement for the cyclist, so it's possible to adjust and correct where necessary.

The pedaling analysis function is available for purchase in Elite's My E-Training software.

Cadence, speed & power data

All Elite trainers rely on immediate transmission of power, speed and pedal cadence data in order to let you achieve the most specific and accurate training plan.

To measure cadence, our trainers make use of practical sensorless technology capable of detecting the pedaling rate without having to install sensors on the bike frame.

Most of our trainers measures pedal cadence by analyzing the speed variation, whereas our interactive trainers Direto XR, Direto X, Direto, Drivo and Drivo II measure cadence via power analysis by means of their innovative in-built power meter OTS.

Used by the best WorldTour Teams

Teams contribution in designing our cycling and indoor workout products is vital.

It is not by chance that we've been working with the best cycling teams for more than thirty years. 

The relationship between Elite and its Teams is one of mutual trust. The common goal is to improve performances on cycling workouts. 

No one better than our teams knows the key aspects of a really effective indoor workout.

This is why we're in constant contact with sporting directors and notable athletes from the cycling world. To create high-performance products, just like the achievements of the greatest champs.
The new Direto XR is no exception.

Powerful, engaging and constantly evolving, this home trainer is the state of the art of our range of interactive home trainers for indoor workouts: pretty much no assembly, all-inclusive, maximum power. 

This is Direto XR. A higher degree of workout, just like our greatest WorldTour teams. A genuine #XtraRide.

Other info

  • Slope simulation: 24%
  • Accurate measurement: +/-1.5%
  • Max power: 2300W
  • Quietness
    • Very quiet. The only noise you'll hear comes from your bike's chain.
  • CASSETTE REQUIRED. Comes with a pre-installed Shimano® HG-11 freehub body
  • Power supply
    • A power supply is required to use it.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 50067995086

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B
Blake Lynch
Battle Creek, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025
M
Mel
New York, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
Grantham, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
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Reviewed in the United States on November 15, 2025
J
Jason Skillman
Chelsea, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
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Reviewed in the United States on November 13, 2025
J
Just_A_Reader
Battle Creek, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
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Reviewed in the United States on November 15, 2025

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