SKU: 48235616244

SAMSUNG Q-Series 3.1 Dolby ATMOS Soundbar w/ Q-Symphony - HW-Q6CC/ZA (Pack of [])

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Description

SAMSUNG Q-Series 3.1 Dolby ATMOS Soundbar w/ Q-Symphony - HW-Q6CC/ZA (Pack of [])HIGHLIGHTS: Experience captivating sound and hear more during your favorite shows, songs, and movies with 3. 1ch Dolby Atmos sound. Enjoy all your favorite video content with dynamically optimized audio and enhanced voice clarity. This single HDMI cable connection passes advanced audio from your TV to your soundbar. *Requires an HDMI eARC compatible TV. For sound that's off the charts, combine a Samsung TV with a Samsung soundbar. *Q Symphony requires

HIGHLIGHTS:





  • Experience captivating sound and hear more during your favorite shows, songs, and movies with 3.1ch Dolby Atmos sound.


  • Enjoy all your favorite video content with dynamically optimized audio and enhanced voice clarity.


  • This single HDMI cable connection passes advanced audio from your TV to your soundbar. *Requires an HDMI eARC compatible TV.


  • For sound that's off the charts, combine a Samsung TV with a Samsung soundbar. *Q-Symphony requires a compatible 2020 - 2023 Samsung TV. Please refer to samsung.com for more information.




PRODUCT DETAILS:



Audio all-star



Score heart-pounding sound with this audio all-star. Using Q-Symphony the Q6CC soundbar teams up with your Samsung TV speakers for the ultimate audio win—playing as one for an off the charts sound experience. You’ll also hear incredible detail, dimension and voice clarity during all your favorite content with 3.1ch Dolby Atmos sound and Adaptive Sound Lite.



Redefining the dynamic duo



Amp up your audio with the greatest duo of all time— Samsung TVs paired with Samsung soundbars. With Q-Symphony, the Q-Series soundbars pair with your TV speakers to operate as one. Together, they can optimize all the channels to bring you a masterfully orchestrated sound experience. *Q-Symphony is compatible with select 2020 - 2023 Samsung TV's. Please refer to samsung.com for more information.



Third channel's the charm



Three must be a magic number. When you make the jump to three channels, your audio comes alive. Experience captivating sound and hear more during your favorite shows, songs and movies with 3.1ch Dolby Atmos sound.



We hear you loud and clear



With Adaptive Sound Lite, enjoy all your favorite video content with dynamically optimized audio and enhanced voice clarity so you can follow along with action-packed games and blockbuster films.



Nothing lost in transmission



This single HDMI cable connection passes advanced audio like Dolby Atmos from your TV to your soundbar. One cable is all you need for a high-quality connection that won't degrade your sound. *Requires and HDMI eARC compatible TV.



Collaborate and listen



No more unpairing as you trade off control. Bluetooth Multi Connection means you can connect two smart devices simultaneously and share the soundbar with ease.



Up your game



Optimize your gaming experience with perfectly synced directional audio that moves with the onscreen action. Game Mode eliminates distractions so you can hear better and play harder. * Compatible with Samsung Gaming Hub and select gaming consoles (e.g. Xbox X, PS5). Game console sold separately.



Tap to hear



Stream music from your phone to your soundbar. Just tap the soundbar with your phone and start listening. It's as simple as that. *Tap sound is only compatible with select Samsung mobile devices, with Android 8.1 and above. Tap Sound requires SmartThings app to activate and set up. This service only works when Soundbar and mobile are on.



Mission control



Keep your finger on the pulse. This do-it-all remote controls both your Samsung TV and soundbar, helping you streamline your home entertainment setup.



Ready for more



Take your setup to the next level. When you want to go full wireless surround sound, this soundbar is ready. Connect easily and seamlessly to optional Samsung speakers.



Where the magic happens



This soundbar was created by the sound-obsessed engineers at the Samsung Audio Lab. Components and features are designed, developed, tested and refined to enhance your home audio experience. You’ll hear the passion we put into it.



GRP:SMS

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SKU: 48235616244

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4.2 ★★★★★
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Verified Purchase
Sarah Sofía Ortiz Campos
Port Orchard, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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Verified Purchase
NS
Cuba, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
T
Verified Purchase
Tinkerer
Massapequa, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
Cuba, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Verified Purchase
Vincent Marias
Bozeman, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024

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