SKU: 43280797884

America's Story 3: From Early 1900s to Modern Times (Teacher/Student Set)

Sale price$50.39 Regular price$55.99
Save 10%

Pay in installments of $14.00 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Sep 16 - Sep 21

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

America's Story 3: From Early 1900s to Modern Times (Teacher/Student Set)A Charlotte Mason Inspired Journey Through American History! Americas Story 3 concludes the exciting journey through American History as students review Americas rich history, experience the excitement of discovery and invention as well as the hardships of the Great Depression, and examine the challenges our nation still faces. In Americas Story 3, your student will: Discover the impact one president had on the New York City Police Department Observe

A Charlotte Mason Inspired Journey Through American History!

America’s Story 3 concludes the exciting journey through American History as students review America’s rich history, experience the excitement of discovery and invention as well as the hardships of the Great Depression, and examine the challenges our nation still faces.

In America’s Story 3, your student will:

  • Discover the impact one president had on the New York City Police Department
  • Observe the first flight
  • Ride along with the development of the Model T
  • Experience the wonder and the tragedy of the Titanic
  • Explore America during & after the World Wars
  • Learn the hardships Americans faced during the Great Depression
  • Feel the excitement of new discoveries and technological advancement
  • and so much more!

Easy for teachers, exciting for students!

America’s Story 3 is designed to be easy to use as it guides your student through an exciting adventure through American history as they:

  • Learn to retell history through the use of oral & written narration
  • Sketch their way through historical scenes
  • Create their own maps
  • And compile a timeline from the early 1900s to Modern Times!

Exciting, interactive stories

America's Story 3 brings history alive for students in an exciting way! Through engaging narrative, O’Dell interacts with students and draws them in to imagine the adventures, hardships, failures, and triumphs of the incredible events and characters that shaped American history from the early 1900s to Modern Times.

America’s Story 3 Set Includes:

America’s Story 3 Student

  • Full-color student textbook featuring engaging narrative and beautiful historic illustrations, photographs, maps, and cultural connections.

America’s Story 3 Teacher Guide

  • Suggested Daily Schedule—saving you time!
  • Student worksheets for narration (oral & written), sketching, map adventures, & timelines.
  • Optional Digging Deeper activities
  • Special Project Ideas
  • Review sheets & answer keys
  • 3-hole punched, perforated pages for convenience

Course Features:

  • Approximately 45 minutes per lesson, 4-5 days per week
  • Designed for grades 3-6 in a one-year history course

FAQs

Can I use this course with an older/younger student?

Yes. While America’s Story is designed for upper elementary students (grades 3-6), it is also very flexible and can be used with younger/older students. Younger students may require additional teacher involvement, while older students may complete additional activities or research projects to increase the difficulty of the course.

I have two or more students using this course together, what do I need to purchase?

We would recommend purchasing additional copies of the Teacher Guide. While the student guide could easily be shared between students, the Teacher Guide contains all of the consumable worksheets your students will need to complete the course. Purchasing an additional copy means each student will have worksheets available and ready for use.

Do we have to start in America’s Story 1

No. Each volume in America’s Story builds upon the next and creates a timeline of American History from the ancient Americas to Modern Times; however, each volume also stands alone, allowing your student to start and stop in any volume.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 43280797884

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.3 ★★★★★
Based on 27 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
I
Verified Purchase
I have a pen
Port Orchard, US
★★★★★ 5
Solid information for Game Designers
Format: Paperback, Format: Paperback
Level Up was a great read. It flows well, hits all the important stuff, and it's fun to read explanations from games I've played growing up. I went to school for Game Art, and Level Up covers everything they taught minus the hands-on experience that the classroom has. Cover to cover of great information.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on March 6, 2025
C
Verified Purchase
C. Morelock
Dallas, US
★★★★★ 3
Typos make this appear sloppy and questionable
Format: Paperback
Number of typos in the first chapter alone makes the info contained within questionable to me. P. 11 Indie games are “mostly releases through streaming services like Twitch and Switch”. Twitch is a streaming video site and Switch is Nintendo’s hybrid handheld/console. P.13: SHMUP is misspelled as SHUMP Survival Horror is listed as “players are generally helpless against a supernatural threat” which is not accurate for the genre’s most popular game, Resident Evil, where you’re well-armed against a non-supernatural threat. Vehicles simulation is listed as a genre but racing is not…even though they are not necessarily the same genre. P.14 Shigeru Miyamoto’s name is spelled as “Shiguru” I’m sure the following chapters will cover Ye Suzaku and Jean Romato.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 7, 2025
R
Verified Purchase
Rick N
West Palm Beach, US
★★★★★ 5
I would consider this a must read for game developers.
Format: Paperback
Full of really useful information, and written with a touch of humor.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 10, 2025
G
Verified Purchase
gd1701
Cuba, US
★★★★★ 5
Great game design book
Format: Paperback
Great new version of the book. Worth upgrading.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 29, 2025
L
Laddie
Fort Morgan, US
★★★★★ 5
Level Up Again: Essential Third Edition for Video Game Designers
Format: Paperback
If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet. Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately. Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one. A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys. There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks. You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili). You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon. Laddie Ervin Scott’s former boss and video game industry professional.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 17, 2025

recommand products