SKU: 33241423312

Enlil Tile - Neon Gradient II

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Description

Enlil Tile - Neon Gradient IIInspired by antiquity, early writing systems, and ancient symbology, artist Will Lemon creates decorative resin tiles that are hand carved and cast in Los Angeles. Stemming from his experience in block printing, the first medium in which he began working, each tile is unique and is hand painted or airbrushed. These custom styles were made exclusively for Kneeland Co. Rarities. Measurements: 5 x 5 in. Lead time is 6 to 8 weeks. Each tile is made by

Inspired by antiquity, early writing systems, and ancient symbology, artist Will Lemon creates decorative resin tiles that are hand-carved and cast in Los Angeles.  Stemming from his experience in block-printing, the first medium in which he began working, each tile is unique and is hand-painted or airbrushed.  These custom styles were made exclusively for Kneeland Co. Rarities. 

Measurements: 5 x 5 in.

Lead time is 6 to 8 weeks.  Each tile is made by hand and will contain slight variations. 

Please contact us for samples: [email protected]

William Lemon III (b.1978, San Jose, CA) began his art career in the late ‘90s, shortly after attending the Culinary Academy in San Francisco.  While working in the medium of block-printing, he found himself drawn to New York’s scene of young artists, musicians, and designers in the early 2000s where he had his first group exhibition in 2003.  Always experimenting, his work expanded to include assemblage, printmaking, photo-chemical manipulation, tapestry, collage, sculpture, ‘Skin Printing’ (an advanced makeup application technique he invented), 3D installation, fashion design, and music.  His most recent work includes hand engraved tiling using airbrush.  Lemon has collaborated with Studio Shamshiri to design and produce custom pieces for the Ace Hotel in New Orleans and his work has been featured in projects for Beyoncé, Taylor Swift, Kendrick Lamar, Marc Jacobs, Lady Gaga and more.  He has worked as Creative Director for M·A·C cosmetics, Supreme Modeling Agency, and DLJ RECP, for whom he is currently West Coast Creative Director.  He currently lives in Los Angeles.


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SKU: 33241423312

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4.8 ★★★★★
Based on 6 reviews
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Verified Purchase
S. Max
Bozeman, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 13, 2025
Y
Yumin
Chelsea, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
C
Verified Purchase
Colin MacLeod
Alexandria, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 19, 2026
E
Verified Purchase
Exterminator
Whiting, US
★★★★★ 4
"Inside Blizzard: The Creativity, Crunch, and Corporate Clash in Play Nice”
Format: Hardcover
Positive: "Play Nice" by Jason Schreier is a fun, eye-opening dive into the highs and lows of Blizzard Entertainment. Schreier does a fantastic job unpacking the tension between Blizzard's creative magic and the corporate pressures that started to shift the company’s culture, especially after its merger with Activision. It's filled with juicy insider stories that give you a sense of what it’s really like to work at a powerhouse game studio. For any gamer or industry enthusiast, it’s a fascinating look behind the curtain that also feels relatable for anyone who's had their passion collide with corporate demands. Negative: On the downside, the book sometimes gets a bit repetitive. Schreier really drills in on the company's struggles with work-life balance and workplace culture, which are important but can feel like they’re hitting the same notes over and over. And while the insider jargon adds authenticity, it can be a little hard to keep up if you’re not already familiar with game dev lingo. But honestly, these are minor gripes in what’s otherwise a great read about the complex, often messy reality of making games.
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Reviewed in the United States on November 2, 2024
K
Verified Purchase
Kyle
Los Angeles, US
★★★★★ 5
From Pixels to Problems! Great read!
Format: Hardcover
“Play Nice” offers an enjoyable deep dive into the tumultuous history of Blizzard Entertainment, chronicling its journey from a ragtag group of brilliant college students to its evolution under corporate ownership and its current state. Schreier provides fascinating insights into the antics of Blizzard’s early employees, showcasing their outlandish attitudes, relentless work ethic, and tight-knit camaraderie. The book explores how Blizzard transitioned from a company renowned for producing high-quality, polished games that left competitors in the dust to one struggling to preserve its heart and soul amid mounting corporate pressures. While the corporate side and C-suite executives are often cast in a negative light, Schreier thoughtfully examines the motivations behind their decisions, offering perspectives from all levels of the company—from executives and middle management to QA testers. This balanced approach provides a refreshing take, avoiding oversimplified blame and instead considering multiple sides of the story. And while it’s easy to villainize the suits in the boardroom, Schreier does a great job showing why some decisions were made. From executives to QA testers, he pulls back the curtain to reveal a mess of perspectives, reminding us that every bad decision has some kind of reason behind it (even if it’s still a bad decision). The book also revisits the scandals that put some serious smudges on Blizzard’s reputation, offering new angles and fresh commentary. As someone who once lived for Blizzard games—cheering at Overwatch League matches and losing entire weekends to Diablo marathons—I can’t help but root for Blizzard to find its way back to glory. And hey, if it means waiting another decade for their next masterpiece, so be it. It’s done when it’s done.
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Reviewed in the United States on January 6, 2025

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