SKU: 1327717092

Alice's Fern Wallpaper - Sanderson

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Description

Alice's Fern Wallpaper - SandersonInspired by the abundant ferns that flourish all over Highgroves grounds, Alices Fern features multidirectional, foliage arranged to create a soft, botanical stripe with an ombre effect. A standout from Highgrove by Sanderson a collection developed in partnership with the Kings Foundation the design has been made into wallpaper for the very first time. Originally a fabric, it was printed to preserve the depth, detail, and character of the textiles

Inspired by the abundant ferns that flourish all over Highgrove’s grounds, Alice’s Fern features multidirectional, foliage arranged to create a soft, botanical stripe with an ombre effect.

A standout from Highgrove by Sanderson – a collection developed in partnership with the King’s Foundation – the design has been made into wallpaper for the very first time. Originally a fabric, it was printed to preserve the depth, detail, and character of the textile’s embroidery and weave. It was unveiled at the 2026 Chelsea Flower Show as part of a curated extension to the Highgrove by Sanderson story.

PRODUCT INFORMATION

Composition: 100% Paper
Roll Length: 10.05 metre
Roll Width: 52 cm
Vertical Pattern Repeat: 62.7cm
Pattern Match: Half Drop Match
Design Code: Silver/Green SAX0078-01

ABOUT SANDERSON

Since 1860, Sanderson has encapsulated quintessential British design. Lending its iconic florals and timeless weaves to all kinds of homes across the nation.

The oldest brand in the Sanderson arsenal, from where they derive the namesake of their group, begun life in 1860, as an importer of fine French wallpapers to London. Arthur Sanderson & Sons Ltd played a pivotal role in defining English interior decoration tastes and its early success led to displaying designs at London’s finest showroom, at Berners Street. Around this time in 1924, Arthur Sanderson & Sons Ltd were awarded The Royal Warrant, becoming “purveyors of wallpaper and paint” to the court of George V.

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SKU: 1327717092

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Aurélien
Waukegan, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
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Bradley Wardell
Phoenix, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
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Mike Athey
Belleville, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Chelsea, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Phoenix, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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