SKU: 11409397964

ATLAS Broll Neck Brace - Youth.

Sale price$72.32 Regular price$80.36
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Description

ATLAS Broll Neck Brace - Youth.Neck protection for young MTB riders. Built as a hybrid neck brace neck roll the Atlas Broll is perfect for very young children just starting out. The super light, thin, and flexible design is perfect for children who are starting to explore extreme sports. Built for kids: mainly foam construction is super lightweight, compliant, and has a small size fit for young children Weightless minimal design: incredibly light at only 290g Hybrid polymer foam

Neck protection for young MTB riders.



Built as a hybrid neck brace/neck roll the Atlas Broll is perfect for very young children just starting out. The super light, thin, and flexible design is perfect for children who are starting to explore extreme sports.





  • Built for kids: mainly foam construction is super lightweight, compliant, and has a small size fit for young children

  • Weightless minimal design: incredibly light at only 290g

  • Hybrid polymer/foam construction: tough, impact resistant polymer creates a flexible rear structure, and front impact layer. The super lightweight and tear resistant foam body is comfortable, and durable

  • Split-Flex frame: allows the rear of the brace to flex during movements and impacts to increase comfort and promote continued controlled motion during impacts

  • ERS button: Built in Emergency Release System (ERS) makes removing an Atlas Broll quick and easy. Can be removed while wearing a helmet and by EMT's

  • Chest strap: can help to secure the Broll for wearing under- or over- riding shirt

  • Multi-Use*: All Atlas Braces are suitable for all non-seated activities that require a full-face helmet. This includes MTB, BMX, offroad/trail riding etc





*Not recommended for use during seated/belted activities like car racing, side by sides, or similar, as they are not intended for this type of use



 


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SKU: 11409397964

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Aurélien
Birmingham, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Charlottesville, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
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Mike Athey
San Leandro, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Louisville, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Belleville, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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