SKU: 10931910781

FN071-VDK.6N.V7P2 ZIEHL-ABEGG Axial Fan 3-400V 50Hz

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Description

FN071-VDK.6N.V7P2 ZIEHL-ABEGG Axial Fan 3-400V 50HzZIEHL ABEGG FN071 VDK. 6N. V7P2 Axial Fan DUAL SPEED 2. 6 1. 7kW 400V GERMAN ENGINEERING High performance industrial dual speed axial fan engineered for extreme durability (>10 years), whisper quiet operation, ultra low energy consumption, and powerful high volume airflow. Perfect for heavy duty HVAC, industrial ventilation, cooling towers, and critical thermal management. Download Official Datasheet (PDF) Core Performance Advantages 10+ Years

ZIEHL-ABEGG FN071-VDK.6N.V7P2 Axial Fan

DUAL-SPEED | 2.6/1.7kW | 400V | GERMAN ENGINEERING

High-performance industrial dual-speed axial fan engineered for extreme durability (>10 years), whisper-quiet operation, ultra-low energy consumption, and powerful high-volume airflow. Perfect for heavy-duty HVAC, industrial ventilation, cooling towers, and critical thermal management.

Download Official Datasheet (PDF)

Core Performance Advantages

🏭🔩
10+ Years Industrial Durability
German-engineered by ZIEHL-ABEGG with robust 30kg heavy-duty construction, premium sealed bearings, and reinforced housing. Proven to operate reliably for over a decade in the harshest industrial environments.
🔇🍃
Ultra-Quiet Operation
Aerodynamically optimized axial impeller and precision dynamic balancing deliver exceptionally low noise levels at both speed settings. Ideal for noise-sensitive facilities despite high power output.
⚡💚
Energy Saving / Low Power Draw
Efficient dual-speed motor: 2.6/1.7kW with only 4.8/2.9A current draw at 400V three-phase. Exceptional energy efficiency for continuous 24/7 industrial operation.
💨🌊
High Airflow & Superior Cooling
Dual-speed operation at 1330/1050 rpm generates exceptional axial airflow with high static pressure. Provides outstanding heat dissipation for large industrial equipment, cooling towers, and heavy machinery.

Applications Across Industries

The FN071-VDK.6N.V7P2 is a versatile solution for demanding ventilation and cooling challenges across global markets.

🏭Industrial Ventilation
❄️Commercial Air Conditioning
🧊Industrial Refrigeration
🔥Heating Systems
⚙️Electrical Automation
🔌Frequency Converters / VFD
🚄Rail Transportation HVAC
🏢HVAC (FFU/AHU) Systems
🌫️Air Purification
🚗New Energy Vehicles
🏗️Process Cooling
💻Data Center Cooling
Power Plant Ventilation
🏥Hospital HVAC
🔬Laboratory Ventilation
📡Telecom Equipment Cooling
🔋Battery Storage Systems
🌾Agricultural Ventilation
🚢Marine & Shipboard HVAC
🏗️Cooling Towers
🏭Heavy Machinery Cooling
🔧Factory Automation

Technical Specifications

Model Number FN071-VDK.6N.V7P2 100% Genuine
Condition Original new from manufacturer
Power 2.6 kW / 1.7 kW Dual-Speed Heavy Duty
Voltage 3~400V / 50-60Hz Three Phase
Current 4.8 A / 2.9 A
Speed 1330 rpm / 1050 rpm Dual-Speed
Frequency 50/60 Hz Dual Frequency
Manufacturer ZIEHL-ABEGG Made in Germany
HS Code 8414599099
Country of Origin Germany
Product Type Axial Fan Industrial Grade
Warranty 1 year manufacturer warranty
Net Weight 30 kg
Shipping Dimension 72 × 72 × 35 cm
Ship From Hong Kong
Lead Time 5 business days
Delivery Time 3-8 business days worldwide
Ship By DHL / UPS Express

Sell and ship only genuine products from factory.
Promise Meet all factory specs fit form and function.
30 days returns policy, 100% customers satisfaction.
Large quantity inquiry please contact email: [email protected]

Engineering Excellence

Heavy-Duty German Bearings
Precision industrial-grade ball bearings with high-temperature grease ensure maintenance-free operation beyond 10+ years even under extreme continuous loads and harsh environments.
Noise-optimized Axial Design
Advanced aerodynamically optimized impeller blades and dynamically balanced rotor reduce turbulence and noise at both speed settings. Perfect for noise-sensitive environments.
Ultra-Efficient Dual-Speed Motor
2.6/1.7kW with only 4.8/2.9A current draw delivers exceptional energy savings. Dual-speed flexibility allows selection between maximum airflow or energy-saving mode.
Extreme Airflow & Static Pressure
Dual-speed 1330/1050 rpm design generates massive axial air movement for superior heat dissipation in large industrial machinery, cooling towers, power plants, and heavy-duty HVAC systems.

Shipping & Service Guarantee

Shipping From: Hong Kong – efficient global distribution hub.

Processing: Orders ship within 5 business days.

Express Delivery: 3-8 business days worldwide via DHL or UPS.

Genuine Promise: Only original ZIEHL-ABEGG factory-sealed products, meet all fit, form and function specifications.

Warranty & Returns: 1-year manufacturer warranty + 30-day hassle-free returns.

Bulk / Large Quantity Inquiries: Contact [email protected] for volume pricing and custom logistics solutions.

Frequently Asked Questions

Q1: How does this fan achieve over 10 years of reliable operation?
The FN071-VDK.6N.V7P2 features heavy-duty die-cast housing, German-made premium industrial bearings, and a thermally protected motor. ZIEHL-ABEGG's rigorous testing ensures it withstands dust, humidity, vibration, and continuous duty cycles beyond a decade.
Q2: Is it quiet enough for commercial environments despite its power?
Yes. Thanks to its precision-balanced axial impeller and optimized blade design, noise levels are remarkably low for its 2.6kW power class, making it suitable for commercial buildings, hospitals, and office HVAC systems.
Q3: How does the dual-speed feature benefit my application?
Dual-speed operation (1330/1050 rpm) allows you to select lower speed for energy-efficient background ventilation or higher speed for peak cooling demands. This flexibility reduces power consumption by up to 30% compared to single-speed fans.
Q4: What cooling performance can I expect for large industrial applications?
The powerful dual-speed axial design delivers exceptional airflow and static pressure, ensuring superior heat dissipation for cooling towers, power plants, industrial machinery, data centers, and heavy-duty HVAC applications under extreme thermal loads.

Need Expert Advice or Volume Discounts?

Our technical team is ready to assist with application matching, performance data, and custom quotations for OEM and industrial projects.

Request Technical Support Request Volume Pricing

Customer Testimonial

★★★★★

"We installed the FN071-VDK.6N.V7P2 in our manufacturing plant's cooling tower system, and the performance is outstanding. After 18 months of continuous 24/7 operation, it runs smoothly with minimal noise despite the powerful 2.6kW output. The dual-speed flexibility allows us to save energy during off-peak hours—the 4.8/2.9A current draw is incredibly efficient. The 30kg German build quality is rock solid. Perfect for demanding industrial environments where reliability and energy savings are critical. Highly recommended for heavy-duty ventilation and cooling tower applications!"

— Thomas Richter, Plant Operations Director
Verified Buyer · Industrial Cooling Tower System · April 2026

* All products are 100% genuine ZIEHL-ABEGG. Specifications are subject to manufacturer updates. Contact us for compatibility check. Large quantity inquiry please contact email: [email protected]

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 10931910781

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4.1 ★★★★★
Based on 22 reviews
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Product Reviews
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Verified Purchase
Jamie Smith
Grantham, US
★★★★★ 5
Hunger Games, Hitchhiker's Guide, and Idiocracy all blended together
Format: Kindle
This is one of my favorite series I've read in years. I'll start with a summary of the basic premise of the series. There are some mild spoilers here but it's what I would have wanted to know before going in to the series: Former Coast Guard sailor Carl is just trying to get his cat out of a tree at 2AM in the morning when the alien Borant Corporation takes over the planet in the blink of an eye, killing the majority of the population. Carl, and others who've survived the initial assault, are then encouraged to enter a Hunger-Games-style elimination contest taking place under the surface of the planet. If any humans can survive all 18 levels of the World Dungeon, they will be granted back control of their planet and all its resources (as well as free health care for life). As it's better than freezing to death in a ruined city, Carl descends the stairway to find a world where high fantasy is brought to life through incredible technology, muddled together with distorted echoes of Earth life. In fact, the events inside the dungeon are being broadcast live as the latest season of Dungeon Crawler World, the most popular reality TV series in the known universe, watched regularly by quadrillions of sophonts. If Carl wants to stay alive, let alone make progress, he'll have to face crafty goblins, meth-addicted llamas, giant wasps, and many, many even weirder things. But like any reality show, being charismatic and sticking with the program also matters: attracting fans and alien sponsors will net him the best equipment, while deviating too far from the showrunners' intended story could see his struggle... accelerated. However, he doesn't have to do all this alone: the game has gifted his cat Donut with human-level intelligence and potent magic powers, turning her into a sassy, shoulder-mounted, spell-launching companion with a big personality. Over time, they find other allies as well within the labyrinth, people whose struggles they can relate to and whose backs they can watch. But before long, Carl and Donut realize that winning the dungeon isn't what they should be after. What they really want is to break the game, and to break it so badly that the rich aliens who organized it will regret the day they made others fight and die for their own amusement. Story-wise, I'd say this series is about 40% Hunger Games (similar basic structure), 40% Hitchhiker's Guide to the Galaxy (you will meet the many alien races that populate our galaxy and learn how each one is flawed in its own ways), and 20% Idiocracy (advanced technology... hasn't exactly made people, or aliens, smarter). It manages to be funny, suspenseful, and surprisingly sweet all at the same time, while being more than a bit of a social commentary. If you sometimes feel like the people at the top of our society don't... exactly have ordinary people's best interests at heart... this series may be for you. I've read all seven books so far, some of them twice, and am eagerly awaiting the eighth!
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Reviewed in the United States on March 7, 2026
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Jim Farmer
Birmingham, US
★★★★★ 4
A man. A cat. A dungeon. Not much else.
Format: Hardcover
Dungeon Crawler Carl is certainly a book about a guy named Carl, who is in a dungeon. For the first half of the book, that tells you everything you need to know about it, and likely everything you'll remember. Don't worry, the second half won't burden you with too much more. OK, that's not entirely fair. There's a cat too. SIGH. OK, fine. I'm not going to belabor the plot; if you want to know that, read the synopsis at the top of the page. So let's talk about the writing. Matt Dinniman's writing style consists almost entirely of somebody nudging you in the ribs while pointing at something they found funny and going "Ehh? EHHHH?" He comes up with some clever jokes, but the way he's chosen to put them to page basically puts a big neon sign up every time that says "GET READY FOR A JOKE," which takes away most of the humor. It's like he thought the Monty Python "Wink Wink, Nudge Nudge, Say No More" sketch could carry an entire book. But that's better than his attempts at drama. The author has basically set up a situation with zero stakes, because you know Carl and the cat will be fine. He's set up some obvious conflict seeds that I anticipate will matter in books 2 and 4, respectively. Everything else is just an obvious attempt to gin up pathos. But Matt can't even do that without a neon sign saying "You're supposed to care about these people before something bad happens to them." And then...something bad happens. Shocking, right? He apparently realized at one point that he had completely failed to make us care about a side character, because he suddenly exposition-dumped as much back story as he could come up with right as they got into a perilous situation. No loot boxes for guessing what happens next. When The Witcher books used that trick, Andrej Sapkowski managed to make it shocking the first time, and then each time after it got progressively more gut-wrenching, because you had already come to care about the characters. But Dinniman's side characters are just a name, a weapon, and some background actions that barely matter as they occur behind self-insert character Carl. And Carl barely has more characterization than that. I think there were maybe 4 times in the book where he got around 2 paragraphs of back story that went any further than "My girlfriend was cheating on me! She's the worst! *Sniff* and now she's goooooonnne!" And even those instances were pretty much generic protagonist backstory A. OK, so he hit a single on humor, struck out on drama...what's left? I guess there are some attempts at suspense. But once again, Dinniman's neon sign problem comes into play. To be clear, I'm a very credulous person. I take things at face value and don't look for deeper meaning. My brother figured out the twist to The Sixth Sense after about 20 minutes, and I was gobsmacked at the end. I just want you to understand what kind of person you're dealing with when I say that this book failed to surprise me once. The writing follows a very clear "set up the thing, try to distract you from the fact that the thing was set up, pay off the thing" pattern. More than once, the thing that was being set up was immediately followed by someone essentially saying "Oh, that probably doesn't matter." *Narrator Voice* "It mattered." As soon as any short time jump occurs, you know something consequential happened in it, and Dinniman wants to keep it quiet to "surprise" you in a few pages. And it's usually that fast; no tension building up, just "...and here's how we did it!" My wife used to complain about songs with obvious lyrics, where one line would leave the singer with nowhere to go except the words that came next. Everything was so obvious you could almost sing along the first time you heard it. This writing is exactly that, expanded to more than 400 pages. Oh, and be ready for the book to end on a cliffhanger that feels no more consequential than a typical chapter break and leaves you flipping back and forth thinking your copy must be missing a few pages. OK. I got all that out of my system. So now the questions remain: Why did I still give it 4 stars, and why did I just order the second book? Let's start with the obvious one: The humor isn't bad. It would be funnier if it weren't broadcast so obviously, but I laughed out loud more than once. I laughed twice. Which is more than once. And I snickered a few times. And smirked several times. And smiled quite a bit. I even read one joke out loud to my wife, and she chuckled. So there's that. Also, for an obvious self-insert protagonist, Carl is moderately lovable. Dinniman avoids the obvious hangdog "woe is me" traps that a character like this could fall into, where everything goes wrong and the character whinges endlessly about it. He also doesn't try too hard to be a tough guy or start morphing into an anti-hero. The closest Carl ever gets to that is the occasional thought of "It would be so easy to [do the bad thing] to gain experience..." Then he shakes his head, says he's not that kind of person, and moves on. Because he's not that kind of person. He's somewhat tough, somewhat capable, and knows the rules of the kind of video game the dungeon is based on. I don't hate him. There are a few clever plot devices. For instance, Dinniman figures out a way that characters can "say" things to each other that wouldn't make sense to say in context, or that would take too long to say in their current circumstances. Then, he creates an in-universe reason to keep the characters from abusing this ability to communicate the way some people do with psi-links in a tabletop RPG. There are enough things like that to make me want to see what he comes up with next. Finally, I think I'm sticking around because there's a lot of potential here. It's barely visible, just underneath the surface, but it's there. I kept thinking about the first Dresden Files book, which was a LOT rougher than this, but spawned one of the best-written new characters in the past 20 years. I feel like Dungeon Crawler Carl has that same ability to be great, and since there are a bunch more books (and soon a comic!) about this universe, apparently something is going well. So I'll try another book. And maybe another. Maybe I'll get lucky and be wrong about my prediction in the 4th paragraph. I hope Dinniman learned how to surprise me. And if not, I'm sure I'll still have things to smile about in the next book.
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Reviewed in the United States on October 8, 2025
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M. Lucas
Waukegan, US
★★★★★ 5
A Hilarious, Action-Packed Thrill Ride!
Format: Hardcover, Format: Hardcover
A Coast Guard veteran and all around good guy, Carl, lives in an apartment with his ex-girlfriend’s cat, Princess Donut. On a cold, winter night, Donut slips out of a window and gets stuck up a tree. And it’s a good thing she does! Wearing nothing but a jacket, boxers, and a pair of slippers that don’t fit, Carl goes outside to try to coax her down. He’s just about retrieved the cat, and then it happens. The whole world is changed. In the blink of an eye, every building, car, and piece of technology on the planet is flattened. Smooshed. Gone. A bodiless voice announces that anyone who doesn’t want to live off whatever is left on the planet will need to enter stairs. Carl and the cat do so, and that’s when the fun starts. It seems the galaxy has had a long-running and massively popular television program that follows “dungeon crawls”—classic role-playing/video game scenarios where adventurers go into a medieval dungeon, explore, fight monsters, win treasure, gain experience, become more powerful, and then proceed to deeper, harder levels. Earth has been selected to serve as the setting for the current season. That’s right. The Earth has been destroyed for the sake of a galactic television game. By entering the stairwell, Carl, Donut, and a couple million other humans have become participants in this game. Instead of remaining a pet, Donut is made into a fellow “crawler,” like Carl. She can speak, and reason, and fight—all with the personality one would expect from a cat named Princess Donut The rules to this galactically televised dungeon crawl are intricate. But essentially, Carl and Donut begin to mentally see stat screens, just like in an RPG video game: health, various skills, their strength, dexterity, intelligence, and constitution. In classic 80’s kids Dungeons & Dragons style, they have unlimited encumbrance, meaning they can carry anything they can pick up, file it away in “inventory,” and pull it up whenever needed. They‘re on level 1 of this season’s crawl, a classic dungeon with tunnels, doors, chambers, and monsters—lots of different monsters. There’s a countdown running, so they only have so many days to find a set of stairs that will lead them down to the next, harder level. And if they don’t find the stairs before the timer runs out, the level they’re on will collapse. There’s all sorts of lethal dangers awaiting the crawlers. And that’s what takes up the bulk of the book. There are daring encounters, puzzles to sort through, and lots and lots of monsters to fight. In each encounter, the reader is given real time stats of the characters. After their initial shock, Carl and Donut slowly form an endearing partnership, one that proves quite successful in this dangerous game they‘re forced to play. I’ll confess for the first quarter of the book, I was skeptical. It felt an awful lot like one of my kids watching someone else playing a video game (which is something I don’t really understand). But Matt Dinniman does a masterful job of weaving in enough subplots—both inside and outside the dungeon—so that both a cohesive story and genuine character development emerge from all the excitement of fighting kobolds, or rigging goblin explosives, or figuring out how to slay a “big boss” monster that vaguely resembles a cat-hoarding old lady. There’s depth to this dungeon. And of course there’s action. It’s compelling, page-turning, fun. And funny. Dinniman has a sharp, occasionally crass, often dark sense of humor and he knows how to use it in all the right places. There’s snark, and absurdity, and physical comedy, and some snort-through-your nostrils lines. Think of a homebrew Dungeons and Dragons campaign melded with a Hitchhiker’s Guide to the Galaxy vibe that‘s centered around a likable hero and a hilariously self-absorbed cat. I thoroughly enjoyed this book, and will definitely be pursuing the series. Highly recommended.
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Reviewed in the United States on April 27, 2025
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Verified Purchase
Jameson
Port Orchard, US
★★★★★ 5
Wish I’d jumped in sooner
Format: Kindle
Great book, easiest read I’ve had in years. Particularly enjoyed switching between the audio and reading. One of the best audiobooks out there for sure, not quite a radio play but the characters do all get proper voice acting and they are brilliant. Book one had me hooked but book 2 really sealed the deal, grateful that there are so many more to read. The comedy, the horror, the bonkers world building, and some really great character work make one of the most insane setups for a book feel easy to buy into and believe in. I’ve been looking for a series that captures my imagination like this for a while and I think I’ve found it.
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Reviewed in the United States on May 9, 2026
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Verified Purchase
StellaCadente
Louisville, US
★★★★★ 5
Funny, smart and nerdy
Format: Kindle
Are you now or have you ever been a member of a TTRPG group or serious video gamer? This book is for you. You'll get all the in-jokes, understand the process and enjoy the story. It's almost literally a step-by-step description of a dungeon crawl from hell, but I was never bored. Matt Dinniman's tone and how he writes Carl are smart and enjoyable.
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Reviewed in the United States on May 30, 2026

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