SKU: 87175326130

Giro Chamber II Bikeschuhe Herren

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Description

Giro Chamber II Bikeschuhe HerrenDer Chamber II ist das Erbe der ursprnglichen Weltmeister Schuhe, dem EWS und DH Chamber. Sichere Passform, ein strapazierfhiges, wasserabweisendes, verstrktes Mikrofaser Obermaterial und eine komplette Vibram Megagrip Gummi Laufsohle liefern dir gemeinsam mit einem 10 mm Stollenrckschlag ein neues Niveau. Mehr Rckschlag ermglicht dir die Pedale weiter hinten unter dem Furcken zu positionieren, um Ermdung zu reduzieren und die Positionierung im

Der Chamber™ II ist das Erbe der ursprünglichen Weltmeister-Schuhe, dem EWS- und DH-Chamber. Sichere Passform, ein strapazierfähiges, wasserabweisendes, verstärktes Mikrofaser-Obermaterial und eine komplette Vibram® Megagrip Gummi-Laufsohle liefern dir gemeinsam mit einem 10 mm Stollenrückschlag ein neues Niveau.

Mehr Rückschlag ermöglicht dir die Pedale weiter hinten unter dem Fußrücken zu positionieren, um Ermüdung zu reduzieren und die Positionierung im technischen Gelände zu verbessern. Der Innenschaft wurde ebenfalls durch eine Tri-Mold-Konstruktion verbessert, die eine Optimierung der Steifigkeit und Flexibilität für jeden Bereich des Fußes bietet. Das Ergebnis ist eine neue Stufe der Leistungsfähigkeit. Mit dem richtigen Maß an Flexibilität für das Schieben am Berg, einer unglaublichen Treteffizienz und einer besseren Verbindung zu den Pedalen.

 

Verschlusssystem: Schnürsystem mit Power-Strap

Obermaterial: Wasserabweisende, atmungsaktive Mikrofaser Gummi-Zehen- und Fersenverstärkungen Rockprint™ Details für eine verbesserte Haltbarkeit

Futter und Decksohle: Geformtes DH EVA-Fußbett mit Fußgewölbe-Unterstützung

Sohle: Dreifach geformter SPD-kompatibler Schaft mit 10 mm Rückschlag (im Vergleich zum Standard Giro MTB-Schuh) Vibram® Megagrip High-Traktion-Laufsohle Optimierte EVA-Zwischensohle verbessert das Pedalgefühl und die Dämpfung. Flexible Vorfußzone zum Gehen

Pedalsystem: SPD Pedalsystem kompatibel

Gewicht: Gewicht (pro Schuh, Größe 42): Ca. 325 g

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SKU: 87175326130

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4.1 ★★★★★
Based on 15 reviews
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Verified Purchase
Mike Athey
Lowell, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
Port Orchard, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
Belleville, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
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jeanet
Grantham, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
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Internetaholic
Birmingham, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025

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