SKU: 33662425376

Broste Copenhagen Übertopf Fiber

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Description

Broste Copenhagen Übertopf FiberBroste Copenhagen bertopf Fiber Der bertopf Fiber von Broste Copenhagen in der Gre 50 x 50 cm ist ein ausdrucksstarkes Designobjekt, das natrliche Materialien, zeitlose sthetik und skandinavische Eleganz vereint. Die warme Farbnuance Antique Beige verleiht dem bertopf eine ruhige, harmonische Ausstrahlung und fgt sich nahtlos in unterschiedlichste Wohn und Einrichtungsstile ein von modern ber minimalistisch bis hin zu natrlich skandinavisch. Durch

Broste Copenhagen Übertopf Fiber

Der Übertopf Fiber von Broste Copenhagen in der Größe 50 x 50 cm ist ein ausdrucksstarkes Designobjekt, das natürliche Materialien, zeitlose Ästhetik und skandinavische Eleganz vereint. Die warme Farbnuance Antique Beige verleiht dem Übertopf eine ruhige, harmonische Ausstrahlung und fügt sich nahtlos in unterschiedlichste Wohn- und Einrichtungsstile ein – von modern über minimalistisch bis hin zu natürlich-skandinavisch.
Durch seine großzügige Größe eignet sich der Fiber Übertopf ideal für größere Pflanzen und wird zum stilvollen Blickfang in Wohnräumen, Eingangsbereichen, Wintergärten oder offenen Raumkonzepten. Er kann sowohl solitär als Statement-Piece eingesetzt als auch mit anderen Fiber Übertöpfen kombiniert werden, um ein individuelles, harmonisches Ensemble zu gestalten.
Gefertigt aus hochwertigem Faserton, überzeugt der Übertopf durch seine natürliche Haptik und langlebige Qualität. Da er keine Drainageöffnung besitzt, ist er auslaufsicher, jedoch nicht frostsicher und daher ideal für den Innenbereich geeignet. Für eine lange Lebensdauer empfiehlt sich eine Steinversiegelung oder Wachsbehandlung sowie eine frostfreie Lagerung im Winter.
Der Fiber Übertopf bringt die authentische Designhandschrift von Broste Copenhagen in dein Zuhause und verleiht deinen Pflanzen eine stilvolle, zeitlose Bühne.

Material 

Faserton

Maße 

50 x 50 cm (D x H) 

Hersteller

Broste Copenhagen

Artikelnummer

14469062

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SKU: 33662425376

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4.2 ★★★★★
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Verified Purchase
Arch Stanton
West Palm Beach, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
Dallas, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Waukegan, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Waukegan, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024
A
Asaad Al-Barwani
Charlottesville, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024

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