SKU: 19120462467

Ducati Multistrada 1260 [AFAM] - A530XHR2G X-Ring Kette 530

Sale price$90.90 Regular price$101.00
Save 10%

Pay in installments of $25.25 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Sep 30 - Oct 5

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Ducati Multistrada 1260 [AFAM] - A530XHR2G X-Ring Kette 530AFAM eine unschlagbare Technologie AFAM entwickelt und fertigt seit 1975 hochwertige Antriebsketten und verfgt in dieser Sparte ber langjhriges Know how. Der Hersteller berarbeitet seine Technologien und Produkte konstant, um Ihnen die besten Kraftbertragungskomponenten fr Ihre Maschine zu bieten. Technische Daten: Kettentyp: 530 XHR2 super verstrkt Farbe: Gold Schwarz Nietschloss Hohlniet Xs Ringe (AFAM Technologie) Verchromte Nieten und verstrkte

AFAM - eine unschlagbare Technologie

AFAM entwickelt und fertigt seit 1975 hochwertige Antriebsketten und verfügt in dieser Sparte über langjähriges Know-how. Der Hersteller überarbeitet seine Technologien und Produkte konstant, um Ihnen die besten Kraftübertragungskomponenten für Ihre Maschine zu bieten.

Technische Daten:

  • Kettentyp: 530 XHR2 - super verstärkt
  • Farbe: Gold/Schwarz
  • Nietschloss – Hohlniet
  • Xs-Ringe (AFAM Technologie)
  • Verchromte Nieten und verstärkte Rollen: erhöht die Laufleistung der Kette
  • Leichtere Laschen für ein geringeres Gewicht der Kette
  • Leistung und lange Lebensdauer: Reduzierte Reibung dank der Xs-Ringe
  • Für den Straßen- und Rennstreckenbetrieb von 900cc bis 1400cc
  • Gliederanzahl: 114
  • Gewicht: 2576g
  • Länge: 131mm
  • Breite: 269mm
  • Höhe: 32mm

Optimiert für höchste Ansprüche

Dank der speziellen X-Ring-Technologie bietet die AFAM A530XHR2G X-Ring Kette eine herausragende Haltbarkeit und Leistung. Die Verwendung von verchromten Nieten und verstärkten Rollen trägt zur deutlichen Erhöhung der Laufleistung bei. Die Kette ist speziell für Motorräder im Bereich von 900cc bis 1400cc konzipiert, was sie ideal für sowohl Straßenfahrzeuge als auch für Rennstreckeneinsätze macht.

Leichtbau und Effizienz

Der innovative Aufbau mit leichteren Laschen reduziert das Gewicht der Kette erheblich, was zu einer verbesserten Handhabung des Motorrads führt. Zusätzlich minimieren die Xs-Ringe die Reibung, was nicht nur die Leistung steigert, sondern auch die Lebensdauer der Kette verlängert.

Wählen Sie AFAM für eine unübertroffene Qualität und Leistung, die Ihre Fahrt auf das nächste Level bringt.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 19120462467

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.3 ★★★★★
Based on 7 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
O
Verified Purchase
Oilyraincloud
Natrona Heights, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
San Leandro, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
San Leandro, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 21, 2025
R
Verified Purchase
Roger Andersen
Dallas, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 19, 2024
J
Verified Purchase
Jennie M. Scaturro
Boise, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 27, 2024

recommand products