SKU: 13133735506

Green Line 4. Ausgabe 2. Schulbuch Klasse 9. Fremdsprache ab 2018

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Green Line 4. Ausgabe 2. Schulbuch Klasse 9. Fremdsprache ab 2018Das Schulbuch enthlt 4 Units: 1. London a world city Text smart 1 Text analysis 2. G'day Australia! Text smart 2 Travel texts 3. (Never) enough! Text smart 3 Internet texts 4. The good life? Text smart 4 Argumentative texts Green Line 2. Fremdsprache zeichnet sich durch folgende Merkmale aus: Kompetenz und Wissen optimal verbunden Umfassendes bungsangebot, regelmige Wiederholungsphasen Ergebnissicheres Differenzierungskonzept Hrsehverstehen direkt im

Das Schulbuch enthält 4 Units: 1. London - a world city Text smart 1 Text analysis 2. G'day Australia! Text smart 2 Travel texts 3. (Never) enough! Text smart 3 Internet texts 4. The good life? Text smart 4 Argumentative texts Green Line 2. Fremdsprache zeichnet sich durch folgende Merkmale aus: Kompetenz und Wissen optimal verbunden Umfassendes Übungsangebot, regelmäßige Wiederholungsphasen Ergebnissicheres Differenzierungskonzept Hörsehverstehen direkt im Schulbuch integriert Interkulturelle Kompetenz gezielt aufbauen Authentisches Setting und sympathische Lehrwerk-Kids Texte mit der bewährten "Ich-will-weiterlesen"-Garantie! Einzigartiger Lese- und Schreibkurs Text smart zur Entwicklung der Textkompetenz Neu ab Band 4: Realitätsnahes Material zur beruflichen Orientierung Das Vorwissen aus der 1. Fremdsprache nutzen Paralleles Unterrichten mit Green Line als 1. und Englisch als 2. Fremdsprache Rundum-sorglos-Begleitmaterialien

EAN: 9783128130408
Farbverschnitt: Generell werden die Bücher ohne Farbverschnitt geliefert, auch wenn die Abbildungen einen Farbverschnitt zeigen.
Erscheinungsjahr: 15.09.2021
Produktform: Leinen, Gebunden
Titel der Reihe: Green Line. Ausgabe 2. Fremdsprache ab 2018##
Seitenzahl/Blattzahl: 336
Keyword: Schulbücher; Gymnasium; Realschule Plus; Gesamtschule; Gemeinschaftsschule; Englisch 1. Fremdsprache; Englisch 2. Fremdsprache
Fachschema: Englisch / Schulbuch~Bayern~Niederbayern~Oberbayern
Bildungsmedien Fächer: Englisch
Region: Brandenburg~Berlin~Baden-Württemberg~Bayern~Bremen~Hessen~Hamburg~Mecklenburg-Vorpommern~Niedersachsen~Nordrhein-Westfalen~Rheinland-Pfalz~Schleswig-Holstein~Saarland~Sachsen~Sachsen-Anhalt~Thüringen
Sprache: Englisch
Bildungszweck: für die Sekundarstufe I~für die Sekundarstufe II~Für die Gesamtschule~Für das Gymnasium
Altersempfehlung / Lesealter: 23
Genaues Alter: ABI
Fachkategorie: Unterricht und Didaktik: Moderne Sprachen: Fremdsprachenerwerb
Thema: Verstehen
Schulform: ABI GES GYM ORS SEK ÜBE, Sekundarstufe II, Gesamtschule, Gymnasium, Orientierungsstufe bzw. Klasse 5/6 an Grundschulen in Berlin und Brandenburg, Sekundarschule (alle kombinierten Haupt- und Realschularten), Schulformübergreifend
Bundesländer: BB BE BW BY HB HE HH MV NI NW RP SH SL SN ST TH, Brandenburg, Berlin, Baden-Württemberg, Bayern, Bremen, Hessen, Hamburg, Mecklenburg-Vorpommern, Niedersachsen, Nordrhein-Westfalen, Rheinland-Pfalz, Schleswig-Holstein, Saarland, Sachsen, Sachsen-Anhalt, Thüringen
Text Sprache: eng ger
Verlag: Klett Ernst /Schulbuch, Klett
Länge: 263 mm
Breite: 197 mm
Höhe: 19 mm
Gewicht: 840 gr
Genre: Schule und Lernen
Herkunftsland: DEUTSCHLAND (DE)
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SKU: 13133735506

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4.7 ★★★★★
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S. Max
New York, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 13, 2025
Y
Yumin
Draper, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
C
Verified Purchase
Colin MacLeod
Bozeman, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 19, 2026
E
Verified Purchase
Exterminator
Bozeman, US
★★★★★ 4
"Inside Blizzard: The Creativity, Crunch, and Corporate Clash in Play Nice”
Format: Hardcover
Positive: "Play Nice" by Jason Schreier is a fun, eye-opening dive into the highs and lows of Blizzard Entertainment. Schreier does a fantastic job unpacking the tension between Blizzard's creative magic and the corporate pressures that started to shift the company’s culture, especially after its merger with Activision. It's filled with juicy insider stories that give you a sense of what it’s really like to work at a powerhouse game studio. For any gamer or industry enthusiast, it’s a fascinating look behind the curtain that also feels relatable for anyone who's had their passion collide with corporate demands. Negative: On the downside, the book sometimes gets a bit repetitive. Schreier really drills in on the company's struggles with work-life balance and workplace culture, which are important but can feel like they’re hitting the same notes over and over. And while the insider jargon adds authenticity, it can be a little hard to keep up if you’re not already familiar with game dev lingo. But honestly, these are minor gripes in what’s otherwise a great read about the complex, often messy reality of making games.
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Reviewed in the United States on November 2, 2024
K
Verified Purchase
Kyle
Fort Morgan, US
★★★★★ 5
From Pixels to Problems! Great read!
Format: Hardcover
“Play Nice” offers an enjoyable deep dive into the tumultuous history of Blizzard Entertainment, chronicling its journey from a ragtag group of brilliant college students to its evolution under corporate ownership and its current state. Schreier provides fascinating insights into the antics of Blizzard’s early employees, showcasing their outlandish attitudes, relentless work ethic, and tight-knit camaraderie. The book explores how Blizzard transitioned from a company renowned for producing high-quality, polished games that left competitors in the dust to one struggling to preserve its heart and soul amid mounting corporate pressures. While the corporate side and C-suite executives are often cast in a negative light, Schreier thoughtfully examines the motivations behind their decisions, offering perspectives from all levels of the company—from executives and middle management to QA testers. This balanced approach provides a refreshing take, avoiding oversimplified blame and instead considering multiple sides of the story. And while it’s easy to villainize the suits in the boardroom, Schreier does a great job showing why some decisions were made. From executives to QA testers, he pulls back the curtain to reveal a mess of perspectives, reminding us that every bad decision has some kind of reason behind it (even if it’s still a bad decision). The book also revisits the scandals that put some serious smudges on Blizzard’s reputation, offering new angles and fresh commentary. As someone who once lived for Blizzard games—cheering at Overwatch League matches and losing entire weekends to Diablo marathons—I can’t help but root for Blizzard to find its way back to glory. And hey, if it means waiting another decade for their next masterpiece, so be it. It’s done when it’s done.
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Reviewed in the United States on January 6, 2025

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