SKU: 12978815993

Technoline WT 538 Projektionswecker silber

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Description

Technoline WT 538 Projektionswecker silberDer WT 538 ist ein Projektionswecker angelehnt an die heutige moderne, digitalisierte Welt. Durch sein unwahrscheinlich schlankes Design und der dnnen Kunststoffverkleidung in Glas Optik, sieht dieser Wecker sehr hochwertig aus und macht optisch richtig etwas her. Lautes Knacken beim Bettigen der Taste fr die Hintergrundbeleuchtung bzw. der Snooze Funktion gehrt der Vergangenheit an. Dank des Touch Sensors ist hier eine leichte, geruschlose Berhrung

  • Der WT 538 ist ein Projektionswecker angelehnt an die heutige moderne, digitalisierte Welt. Durch sein unwahrscheinlich schlankes Design und der dünnen Kunststoffverkleidung in Glas-Optik, sieht dieser Wecker sehr hochwertig aus und macht optisch richtig etwas her.
  • Lautes Knacken beim Betätigen der Taste für die Hintergrundbeleuchtung bzw. der Snooze Funktion gehört der Vergangenheit an. Dank des Touch-Sensors ist hier eine leichte, geräuschlose Berührung für das Aktivieren der Displaybeleuchtung ausreichend.
  • Ein Blick reicht aus und Sie erhalten nicht nur die genaue Uhrzeit über Funkempfang, sondern können zusätzlich noch die Innentemperatur, das Datum und den aktuellen Wochentag ablesen.
  • Selbstverständlich besitzt der WT 538 für die „fünf-Minuten-länger-Liegenbleiber“ neben der Weckfunktion eine entsprechende Schlummerfunktion.
  • Dieser Wecker ist ein durch und durch gelungenes Produkt und ein „must have“ für jeden modernen Haushalt

 

WT 538 – moderner Projektionswecker mit Touch-Sensor für die Projektion und Beleuchtung

 

    Funkuhr mit manueller Einstellung
Datum – und Wochentagsanzeige (7 Sprachen)
12 / 24h – Anzeige
Zeitzoneneinstellung
Anzeige der Innenraumtemperatur in °C oder °F
Weckalarm und Schlummerfunktion (Schlummer-Dauer einstellbar)
Wand – oder Deckenprojektion (nur Uhrzeit)
Touch-Sensor zum Aktivieren der Hintergrundbeleuchtung (dauerhafte Projektion nur im Betrieb mit dem Netzteil möglich – inklusive)
Farbe: silber

 

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    SKU: 12978815993

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    4.5 ★★★★★
    Based on 8 reviews
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    S
    Verified Purchase
    Scrawller on da Waller
    Dallas, US
    ★★★★★ 4
    Fine so far.
    Format: Paperback
    I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on November 17, 2024
    A
    Asaad Al-Barwani
    Birmingham, US
    ★★★★★ 5
    Very comprehensive and approachable
    Format: Kindle
    This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on June 11, 2024
    S
    Verified Purchase
    S. Max
    Lexington, US
    ★★★★★ 2
    Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
    Format: Paperback
    The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on June 13, 2025
    Y
    Yumin
    Draper, US
    ★★★★★ 5
    Excellent guide for those seeking to learn.
    Format: Paperback
    I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on June 10, 2024
    C
    Verified Purchase
    Colin MacLeod
    Charlottesville, US
    ★★★★★ 5
    Masterful, Hilarious, and Insightful
    Format: Hardcover
    The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on April 19, 2026

    recommand products